Recent content by Thalanor

    1. Thalanor

      Life signal

      Life signal
    2. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      It is on community content :)
    3. Thalanor

      Remove Mass from Defensive System Calculations

      I am not a fan of docked entities + passive effects, because (like docked reactors previously) it is yet another "workaround" for a flawed system, and unfortunately the workaround brings it up from flawed to overpowered. I would suggest a radical solution: All defensive effects are based on...
    4. Thalanor

      Beam Weapon Visuals - Travel time

      I could see very cinematic applications for beams that work like the asgard plasma beams in SGA (that shoot plasmatized gas or something at non-instant travel). The thing I am sceptical about is how the weapon FX can't be synched to the hit check and damage application, and this desync won't...
    5. Thalanor

      RegEx compilation thread

      This is unfortunately not within the scope of what pure regex can do for you unless schema manually implements such functionality. For example, say, this is your text: aaaaBBBcc Now what you want is an [EXTRACT]BBB, which is a [REMOVEALL]aaaa[AND]cc[AND]... This is not an atomar operation...
    6. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      SCF Engineering has continued holoscience. Today we present you the continuation of the previous project, the HoloSuite! However, keep in mind that the logic on this one is not compact, so smaller ships might want to use the existing single graph module. DOWNLOAD
    7. Thalanor

      SCF Engineering - Holographic System Monitor Suite ULTIMATE EDITION Rev. 1C

      Important: 1. You need to make sure the clock is running after spawning the blueprint. This is best done by toggling all logic off and on again (center activation block). 2. If you copy the logic, make sure (manually) that all display blocks have copied over their content, and press OK on all of...
    8. Thalanor

      Signal Transmission: Compendium of frequent suggestions

      These are a mixture of new and old suggestions as was recently discussed in chat by several SMD users. 1. Why wireless blocks are limited as-is - Unreliable: As they are the sole means of transmitting signals, but as they at the same time are prone somewhat prone to erroneous behavior, they...
    9. Thalanor

      Remove Weapon Firing Arcs

      I am all for moving the aiming process to maneuvering instead of mousepointing. Goes for all spacegames ever.
    10. Thalanor

      Monospace font option for display blocks

      The advantages are obvious (as long as the monospace font supports all the characters the standard font already does). I think some display engineers might cry of joy at the mere thought of this!
    11. Thalanor

      Check out fully functional status graphs...

      Check out fully functional status graphs! https://starmadedock.net/content/scf-engineering-holographic-shield-graph-over-time.6321/
    12. Thalanor

      Nominate AtraUnam for badges

      I voted for 3 things on this poll. You may guess which 3!
    13. Thalanor

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Holographic Shield/Power/Aux plot over time - DOWNLOAD
    14. Thalanor

      SCF Engineering - Holographic Shield Graph over Time Rev. 1

      If you replace the shield blocks on the bottom with aux or power, you can also plot these! When spawning the blueprint, make sure to kickstart the clock on the bottom surface. Note that if you template the logic, you will have to manually copy over the display block contents afterwards (while...
    15. Thalanor

      Display Module - [PARSE]

      I didn't get any feedback for essentially the same suggestion. It may be because there is no council at the moment, but we need visibility for this, so have my agree rating.