My point was that the trade-off itself is fixed. It is a hard cap. You can't max out jump and then put another system on. You cant stealth and jam. Most importantly, you cant build your way around these limits. They just are and are hard feature limits. The old system had limits, but they were...
Specifically the features like ion, cloak, jump, scanning, and hardening had soft limits in the form of how much energy you could design a reactor to generate relative to their cost. With this current system it seems these reactor features have hard limits. There is a fixed cost regardless of...
I played this game a year or two ago and I remember enjoying the complexity and depth of the ship design constraints. There were so many soft caps and balances to try and build around and cheese your way out of that building was this beautifully arcane art. I remember docking hulls with...
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