Recent content by Tassyr

    1. Tassyr

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      Name: Tassyr Reason: I want to get into it again and rebuild Titan Station (my colossal shipbuilding facility) among other things. example: You'll have to vouch for me, after a year absence I've lost all my screens. Favorite cake: Spice cake, maple frosting. Bet that's the first time ya heard...
    2. Tassyr

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      Tassyr. Same as my profile name. Sorry, I thought that was how it was for everyone. o.o
    3. Tassyr

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      So um. I'm not trying to be pushy or anything, but... have I been whitelisted or denied?
    4. Tassyr

      Mining drones leaving me stumped.

      I recently tried to make a mining ship as I've never done it before. Got it designed, no problem. I make a small drone to use as a template for the miner. No problem. I go to figure out how to make them play nice. Big problem. I don't know the first thing about fleets, drones, docking rails...
    5. Tassyr

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      So erm, I hope this is proper and all. 1) I'd like to get in on this server to play with other folk, and get advice on how to make better 'aesthetic' ships. 2) Older examples of my work, though I lost the blueprints LONG ago; And 3) my favorite type of cake is Spice, with Maple Frosting.
    6. Tassyr

      Do not make this game die

      Catch there. I know I'm not the only one but I don't want to get caught in the faction fighting. I remember the days of Ridik_ulas and Obi and others. There should be a way to learn how to play without getting into a mini war is my point.
    7. Tassyr

      Do not make this game die

      My two cents. I will say that the factory/mining/shipyard system is massively daunting. I've pretty much focused on creative building for fun to this point, and recently decided to try and figure out factories and mining for a project. Over one week later and I'm still completely lost. For a...
    8. Tassyr

      Factories have me completely baffled.

      I have a SERIOUS amount of power and space available. Combined with all the docked reactors I'll be generating about 30-40 e/Sec, and over 230m storage. Add to that the fact that I've got a half kilometer space that's as wide as most ships to fill, should I go for dozens of factories or only a...
    9. Tassyr

      Factories have me completely baffled.

      So wait. Is one huge factory preferable to several small ones? Can you say "build six of this" or does it just build while it has the resources?
    10. Tassyr

      Factories have me completely baffled.

      So I've been trying to figure out factories since I'm making a shipyard. I know I've always played creative up til this point and am building the thing in creative, but I want to make a 'proper' shipyard that can generate resources as well as build. Thing is I have no f*cking clue what I'm...
    11. Tassyr

      How do I get a station from MP to SP (Server not on my PC)

      So I've recently started playing on a server. However, due to issues with said server I'd like to download my station from it so I can load it in SP and actually work on it. I have access to the /save command, however... I have no idea how to get from /save (stationname) to MY pc. Is there an...
    12. Tassyr

      NFD Test Server

      Uh, someone? Anyone? Can I get some help getting back in? I was kicked when the server crashed and it's insisting that I can't get in, despite the fact that the server IS up.
    13. Tassyr

      "Pulse" activation, in addition to "Toggle" activation. (For Logic Blocks)

      Because it can only be done currently with about fourteen to fifteen blocks, or more if you want a longer delay? Seems to me it'd be a lot less processor intensive, a lot more compact, and a lot easier to make. I don't see a single downside.
    14. Tassyr

      "Pulse" activation, in addition to "Toggle" activation. (For Logic Blocks)

      So I've been fighting to make what WOULD be a very simple design in the logic modules- unfortunately, as they only allow toggles when you activate something, it's taking about six times more blocks than it should. What I'm suggesting is a logic block that- wait for the drumroll, folks- turns...