Recent content by solarapple

    1. solarapple

      Official Fleets Build Contest

      Look kids, I'm totally not dead, AND I have a fleet! Solar's Star Scouts - Official fleet contest SUBMISSION So after leaving for like 3 months or so and attempting to "build good" again, I can conclude that I can't do well with ships that are either too small or too large. I need to re-do my...
    2. solarapple

      Solar's Star Scouts - Official fleet contest SUBMISSION 2016-05-22

      For the official fleet contest I introduce to everyone an explorer fleet for analyzing new areas such as abandoned stations, planets, asteroid sectors, and more!
    3. solarapple

      Do not make this game die

      starmade has potential but like 3 guys in their garage are building it right now.
    4. solarapple

      The ultimate drone R&D thread

      NOICE. more details please, as in the logic behind it and more. also i'm just gonna be using groups of 6. maybe.
    5. solarapple

      The ultimate drone R&D thread

      well i really just want to focus on hangars for "fighter class" drones (fighter class drones are what i define as larger than 1k, usually 1k-3k. regular drones sit under 1k for me). starmade logic gates are a bit strange, probably because im used to meinkraft's redstone. which is why i wanna...
    6. solarapple

      my experience with fleets

      well atleast we got fleets, and with this game being operated by 3 guys i dont think development is going to speed up quickly. be glad that starmade isnt being developed by freejam, tho.
    7. solarapple

      The ultimate drone R&D thread

      so kiddies, i think the drone r&d thread should also focus on bigger drones. i've been doing some work with some fighter drones in a video i made and feel like there should be discussions on here of hangars n stuff.
    8. solarapple

      Solar's average shipyard! (SCIENCE IN PROGRESS)

      KIDS, SCIENCE IS IN PROGRESS!
    9. solarapple

      The ultimate drone R&D thread

      well no. this carrier is gonna deploy drones for defense/capture a point, so I'm only calling back the racks for refilling manually. the drones stay behind to do whatever I told them to do
    10. solarapple

      The ultimate drone R&D thread

      so im currently planning a 20 drone carrier that will launch drones on flat racks like the Annoying Stick I made. basically i intend for this thing to capture a small bunker in a battle or deploy guard drones/mines, bring back ONLY the racks and reload them.
    11. solarapple

      How to build nice ships ?

      s try starting by flipping geometric shapes into a wedge. then try more complex thugs like vertical designs, wings, walls of cannons, etc. pick a shape that fits what you're building and go for it.
    12. solarapple

      The ultimate drone R&D thread

      so kids, it's time to do science. who's ready for drone fleets?
    13. solarapple

      How to build nice ships ?

      Not really. Think of it as throwing a bunch of ships in the kitchen sink, cutting off the parts you dont like about them, and analyzing the stuff you do like. Then do something from scratch with the properties in mind. Then follow this: Get idea and build. If it looks good, it's done. If not...
    14. solarapple

      How to build nice ships ?

      eeeEasy! you do teh SCIENCE and watch people burN with hourScinece! In all serious though, my method is to STEEEL URIGIONAL CHURACTERS. Well, atleast get as much inspiration as you can. Spawn in some test ships, replicate artwork, copy/paste parts of good builders. So throw stuff at the wall...
    15. solarapple

      Solar's average shipyard! (SCIENCE IN PROGRESS)

      hehEHehEHeh guess who else hard of the NEWS of rts-tyle fleet command ooOOOoo your fav scientist is reTURNing