Recent content by SeventhSandwich

    1. S

      Invulnerability and Base Raiding

      I don't think the 'hack the module' idea is practical. People will just hide their modules in inaccessible locations, thus making their bases invincible.
    2. S

      Invulnerability and Base Raiding

      The reason I referred to it as a 'pissing contest' is because it doesn't seem like a productive use of the multiplayer servers that the game gives us. If you just want to build nice things and compare them with your friends, having a server seems unnecessary. This is my primary complaint...
    3. S

      Invulnerability and Base Raiding

      That explanation would be fine with me if it was actually the case. I've read nothing on this forum which suggests that homebase vulnerability is a planned feature. The problem is that a system like what you're describing doesn't exist and can't exist if homebases stay invulnerable. The...
    4. S

      Invulnerability and Base Raiding

      The faction point is insufficient for what I'm describing because any faction could just choose to have all of its members log off during a raid. At that point, there's no way to lower their FP and your raid is over. As for your second issue, people should either build bases that do not have...
    5. S

      Invulnerability and Base Raiding

      That all sounds fine and dandy but you're still going to have to put in some way to make homebases vulnerable. The way you've phrased it makes it sound like raiding a base with a doomcube is somehow a bad thing. If a person can come to your base and destroy it, that means (in my book) that your...
    6. S

      Invulnerability and Base Raiding

      This thread isn't supposed to be a specific suggestion but rather a discussion of base raiding and the invulnerability of home bases. A couple days ago, I started playing this game again after a several month hiatus, and I saw, among other things, that faction homebases were still invincible...