Recent content by Riph

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      The Rail show off thread!

      I went and watched the turbo lasers on the death star. I then concluded that THEIR energy weapons need recoil. Our energy weapons however remain sad and pathetic and totally unworthy of recoil here in Starmade ;)
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      The Rail show off thread!

      Want to dig perfectly rectangular holes in your planet fortress, but too stingy to use build mode and give up the delicious ore? You need a rail-guided, ceiling mounted laser drill.
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      The Rail show off thread!

      Bwahahaha. My blase "seen it" reaction shattered the moment all the lights came on, and I grinned like a child. Bravo sir.
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      The Rail show off thread!

      Two hours into the new update and my mountain fortress of doom now has dwarf fortress drawbridges (that raise up to become armored hangar doors). Rails are awesome.
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      Flight control - Freelancer/X3 Style

      There's all kinds of stuff we're not doing for fear of runaway ships. What's got me scratching my head is that all these problems go away if players simply grapple/align automatically to any ship core they step out of. Problem solved, right? Now I can set a course, put throttle to full, and...
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      Flight control - Freelancer/X3 Style

      Bumping, hoping for more comments from users or ideally a devpost. I'm so tired of my targeting cursor constantly dragging itself toward the center of the screen. It makes turning harder, and makes hitting small moving targets with my cannon really frustrating. I'm starting to really worry...
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      Flight control - Freelancer/X3 Style

      I'm curious if anyone knows if there are plans to add a control scheme akin to Freelancer or X3. For those of you who haven't played (or just don't remember) Freelancer and X3 feature a control scheme where the player's cursor's distance from the center of the screen is used as your turn...