Recent content by Rickswan

    1. Rickswan

      Building a better classification scheme

      I think this is interesting, did you go anywhere with this? What were your results?
    2. Rickswan

      SMEdit2

      I never got to use the original SMEdit because I started playing after it stopped working with the new versions of StarMade, so I am especially looking forward to this. From an artist's perspective, it will be like using photoshop vs MS Paint. It will help streamline the process of making ships...
    3. Rickswan

      What Creatures/Aliens and other life forms would you like to see?

      I felt like elaborating more on my ideas. I have here a mock-up I made of how I think the system could work. Similar to Spore, a big database of "parts" could exist. Depending on how complex the specimen is, the more "high-level" parts it could have. A simple headcrab would be nothing more than...
    4. Rickswan

      What Creatures/Aliens and other life forms would you like to see?

      It seems these Mushroom Fleet guys may have discovered an alien NPC already in the dev build's code. Either that, or they somehow modded it in themselves. How do these guys know so much about the game? Anyway, it appears to be some sort of space crab/spider thing, and the art style is pretty...
    5. Rickswan

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      Most excellent news! So I managed to get the current dev build (starmade-build_20140514_235417) and guess what the first thing I saw was? An NPC, and he offers a quest! As of right now, he says "there are no quests available", but the mere fact that it's there... So ltmauve, looks like you...
    6. Rickswan

      Cores, Chairs and Crew and Balancing Ship Size

      Ooh, that just gave me an idea. Perhaps the player character would need certain things for survival - oxygen, food, maybe even rest. It would follow, then, that if the NPC's are the same species as you (human) they would need the same support systems - probably one block per head. If you wanted...
    7. Rickswan

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      Smuggling missions would be great! Better than Nerf herding anyway... It's a good sign that there is a laser pistol for players on-foot, because maybe that means they plan to expand the out-of-ship aspects of the game... I can imagine all manner of sci-fi weaponry (stun rays, blasters...
    8. Rickswan

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      Great point! I love the ArmA series (successor of Operation Flashpoint) and its mission editor is superb, creating nigh-infinite replayability. Something similar here would definitely keep me addicted. In fact, ArmA is more about making and playing custom missions with other players than the...
    9. Rickswan

      Cores, Chairs and Crew and Balancing Ship Size

      That could work!
    10. Rickswan

      RP Room Ideas

      This thread and this thread have some good ideas for reasons to have an interior. I like the idea of fielding NPC crew members to run systems on your ship, but in order to maintain the crew you would need certain blocks, like: a replicator block (for food and personal items) - dining hall life...
    11. Rickswan

      Cores, Chairs and Crew and Balancing Ship Size

      Hmm, I see a problem with paying them, because the ships are persistent even if you're not on the server. If you didn't play the game for a while, you would come back drained of funds and all your crew would have abandoned you! In Star Trek, because they had things like replicators, they...
    12. Rickswan

      Cores, Chairs and Crew and Balancing Ship Size

      I totally agree. NPC's shouldn't just be another thing to check off on a list, I could see them being much more. I think a game that does something similar very well is FTL. In that game, you have crew, but they are a vital and very expensive resource that is very hard to come by. Different crew...
    13. Rickswan

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      I apologize if anybody has already created a similar thread, but I didn't see any so I decided to start one. There are many additions I'm excited for, but there's one thing I haven't heard about: missions. MISSIONS At its core, a mission is an objective with a win/lose condition. The game could...
    14. Rickswan

      What Creatures/Aliens and other life forms would you like to see?

      That would be quite awesome, even if it was only a consistent uniform for your faction, as long as it still allowed you to use custom skins. So there ARE plans to have NPC's - great! As for the aliens, I think the procedurally generated model would be awesome. Even more awesome would be the...
    15. Rickswan

      Cores, Chairs and Crew and Balancing Ship Size

      I think OP's idea is too complex, but I agree that combat shouldn't boil down to how many blocks you have. I propose a simple idea: In Sci-Fi properties like Star Wars, what is the advantage of fighters vs huge ships? It boils down to maneuverability. I think in the current state of the game...