Recent content by REALDrummer

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      Booster thrusters

      Yes, that would be one possible use for such a thing. However, you would have to have a large number of boosters on the ship to move it if it was large and the power would probably drain rather quickly, but for a short, quick movement, it could work. I only really see this working if your ship...
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      Booster thrusters

      I agree with Dr_Freeman99\'s statement that \"These \'boosters\' should be operated on a cooldown set-up relative to the amount of time activated and the amount of power available for them\". The boosters could work similar to the way standard hyperflux coils work in that the amount of power...
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      factory enhancers and material requirements

      In my current game on a multiplayer server, we have set up a factory system on a planet with one factory input, nine factory enchancers, and some power generators and tanks. This allows us to use recipes 10 at a time, i.e. if we have a "Refine Quantagen" recipe in the top-left corner and some...
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      no sound in Linux distribution

      Now, I know on some other forums this has already been discussed, but I wasn't sure if it had been here or not yet and I wanted to 1) make sure that you guys know about it and 2) give you a little more information that I didn't find on the other forums. In short, sound -- whether or enabled...
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      Booster thrusters

      My suggestion is to add specialized booster thrusters to the game. These thrusters would normally be inactive, but can be used with the press of a button to give the ship a sudden burst of speed in the forward direction. This would allow for some crazy manuevers in game and good manuevering...