Recent content by Ragged Design

    1. Ragged Design

      Making an ACTUAL carrier

      You can use turrets to stop or slow down the fighters! Use the AI setting "fire at selected" on turrets with 100% STOP effect and then just select the approaching fighters. I tested it and it works fine for me :)
    2. Ragged Design

      Comr4de and BDLS work on their (not so?) super sekrit server project

      Cool video, love the music! Who is the composer?
    3. Ragged Design

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Cool models! Looking forward to fleets :)
    4. Ragged Design

      Planned Split Pirate and Trader Guild MOB Blueprints

      If you read my post, that's not what I asked for. I understand what you are saying and I appreciate it, however I think you missed the point of my post. I'm asking how hard it can be for schema to split faction BP pools in the meantime. After all, wouldn't it be easier to implement it now so...
    5. Ragged Design

      Planned Split Pirate and Trader Guild MOB Blueprints

      I play a lot on single player and I've made custom ships for the pirates and traders to use. No matter what I do the pirates will spawn with a mix of their own designs and trader ships and vice versa. It really breaks the immersion and I was wondering how hard of a change this could be anyways...
    6. Ragged Design

      StarMade v0.19538 - New Thruster Mechanics

      I have had trouble hitting my targets with beams... sometimes the beam just phases through the target and nothing happens, even in the same sector. I just use cannons now.
    7. Ragged Design

      Is there any reason to build small ships?

      I haven't built anything bigger than 5000 mass. I've also been playing mostly single player and building my ships out of the pirates I kill...