You can use turrets to stop or slow down the fighters! Use the AI setting "fire at selected" on turrets with 100% STOP effect and then just select the approaching fighters. I tested it and it works fine for me :)
If you read my post, that's not what I asked for. I understand what you are saying and I appreciate it, however I think you missed the point of my post. I'm asking how hard it can be for schema to split faction BP pools in the meantime. After all, wouldn't it be easier to implement it now so...
I play a lot on single player and I've made custom ships for the pirates and traders to use. No matter what I do the pirates will spawn with a mix of their own designs and trader ships and vice versa. It really breaks the immersion and I was wondering how hard of a change this could be anyways...
I have had trouble hitting my targets with beams... sometimes the beam just phases through the target and nothing happens, even in the same sector. I just use cannons now.
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