Recent content by racingspider

    1. racingspider

      Let's Talk About Missiles and Rockets

      Try using paragraphs. Its way easier to read. Ammo is a cool idea, but yeah, before a limited supply, speed needs to be looked into. Right now, I put most of the percentages into speed - which still doesn\'t do much. If the rocket/missile started with the SPEED THE SHIP IS CURRENTLY GOING...
    2. racingspider

      New player models coming up.

      Well done, I like the new model. Keep it up. Oh... how about returning to the old manufacturing/recipe system? That one was much better. :P
    3. racingspider

      Paying? New Idea?

      I have been a long time lurker on this site, and only just made an account to say this, but I have been playing your game for quite a long time. I\'m sure there are other people like me, right? Ok, so you completely shot yourself in the foot here. You\'ve only made the account so you can...
    4. racingspider

      automatic healing/fighting drones

      I like the idea of everything needing to be player-driven. You CAN create a small drone with an astrotech beam and dock it to your ship and repair after battle. Or repair a friend during battle if you wanted. :P
    5. racingspider

      Getting Factory Blocks

      The current method is silly, where buying a recipe from the store costs 10,000 of the thing you want the recipe for... which makes less sense. However, you can also find recipes as loot.
    6. racingspider

      Reorienting after every sector.

      It\'s also a huge pain in the rear when fighting. Makes it pretty difficult when your ship speeds off to aim a different direction multiple times.
    7. racingspider

      Recipe System is a Miss

      We may only be seeing half of it, but we can only comment on what we can see, and we\'re saying we don\'t like it - and not just because. We\'ve given excellent game-centered reasons on what the random recipe system does. Not to mention the ridiculous cost in the resource you\'re wanting to...
    8. racingspider

      Recipe System is a Miss

      The old system made more sense, though requiring a few tweaks, more components for a completed product, etc, but this new system is just plain silly. Makes resource gathering useless and breaks what was actually a pretty good suspension of disbelief. Schema, PLEASE reinstate the previous...
    9. racingspider

      Recipe System is a Miss

      That\'s actually what I\'m attempting to do. The current direction of \"random recipes\" is a bad idea. I completely understand the game is in development. This is actually the perfect time for these discussions - especially to say \"I think you\'re on the wrong track\". Crafting is definitely...
    10. racingspider

      Recipe System is a Miss

      Sorry to say it, while it is slightly on the right track, the recipe system blew out manufacturing completely. Personally I liked the old system, but a 'recipe' based system is also fine. The problem is in the execution of the system itself. Random ingredients make ALL ingredients worthless...
    11. racingspider

      HyperDrive?

      Yes, there should be player made JUMP GATES that link two distinct structures - since they both have to be built, it isn\'t a free ride. You\'ll have to take the resources (or set up a factory, etc) at the \'target\' location. Once both jump gates have the same \"code\" they are linked. Or, a...
    12. racingspider

      Shop blocks

      You can manufacture hulls with resources. There are two ways to do it with a particle press: 1 plextanium + 25 rock = 1 grey hull OR 100 soil +100 rock + 1 protien 1000B = 5 grey hull To make the protien: 1 science bottle + 1 mini cactus = 1 protien 1000B To make the science bottle: 500...
    13. racingspider

      Limit for buildmode

      Does the movement actually load sectors if you \'fly\' (via build mode) into them? Also, would this really be such a horrible thing that would prevent you from playing on a public server?
    14. racingspider

      Question for schema in post. "Weapon Control Block" proposal.

      I almost like it, but, the problem becomes extremely strong small targets - the turrets could be made from just a few blocks to apply the weapon power from 50x the amount. So, you could make a turret with one cannon, turret control, A.I. and whatever else is minimally required and attach it to...
    15. racingspider

      Turning thrusters/thruster overhaul

      Actually, there is a speed limit based on the actual engine. The exhaust velocity is the speed at which the stuff shot out of an engine travels - thus different engines could have different top speeds. For instance, take two hypothetical blocks: Standard Engine: provides 1 point of thrust (or...