Recent content by Planetmind

    1. Planetmind

      Cubic Minimap, and Compass Directions

      It's true, the current minimap is a noteworthy improvement over the last one. one thing that's often bugged me, though, is how difficult it is to tell where I am within a sector. The only indicators of exact position relative to the sector borders seem to be 1: measuring one's distance from each...
    2. Planetmind

      Cubic Minimap, and Compass Directions

      As it stands now, navigation is harder and more brain-twisting than it really should be. The only ways to even tell what direction you're facing are aligning your ship or doing some quick math with adjacent sector markers. We can do better. The minimap is currently next to useless. Useless...
    3. Planetmind

      What are you even doing here? Get out.

      What are you even doing here? Get out.
    4. Planetmind

      Adding Commas to integers: From 2147483647 to 2,147,483,647

      This ought to be self-explanatory, but I'll explain anyways. Anyone who owns a ship of any large size has a hard time reading off their stats because quite simply, there are no commas in the giant numbers. Just look at the two numbers in the title of this thread and tell me which one is easier...
    5. Planetmind

      Entity silhouettes at long range

      I find it irksome that the only way to see anything far away is to increase draw distance, which can be a nuisance when near large ships and planets. Starmade could really use a method of viewing distant objects without causing lag. What I'm thinking is this: When you select any non-player...
    6. Planetmind

      Research block and modified items and weapons through research.

      I think I see what you mean about locking weapon stats, and I\'m definitely seeing more pros than cons in general. But there\'s one last thing I\'m not so sure about. I don\'t think there should be a limit to the amount of modules in an array, even if it can be increased with research. That...
    7. Planetmind

      New docking module

      That is what we need. Freaking tow hooks. They might function like a hybrid of docking modules and pulsators, but pushing and pulling a ship behind you to keep it in place.
    8. Planetmind

      Research block and modified items and weapons through research.

      I\'m not sure about the usefulness of tiered/customized weapons. We already have the weapons menu, you can use that to customize your weapon specs... Though maybe tiered weapons could replace it instead. Tiered weapons would likely be overpowered for late-game players to use against new...
    9. Planetmind

      Transformer Block

      Basically I'm talking about a block that can save two other block types within itself and switch between them on command. For example, you could have an array of salvage lasers than can change into antimatter cannons at the press of a button, or hull that turns into extra thrusters for an...