Recent content by petrenko17

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      Roleplay PVP rules that are easily applied to server battles?

      You have very narrow vison of combat movement. It is not only how you move but how other ships around you move as well. I could bring more depth in fighter fights and prolong combat for bigger ships. Your position and momentum would matter a lot, with this system you woulnt be able to suddenly...
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      Roleplay PVP rules that are easily applied to server battles?

      I would love to participate, combat in starmade wasnt interresting for me since i started playing. It is kind of sad, you have to force rules which should be in some way already in the game. On the other hand it is very funny that most of these problems are rooted in broken albeit besides combat...
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      Quality of Life stuff 8.2018

      I also forgot, holding pre charged system will negativly impact combat. Charged systems should comsume some precentage of power needed to charge them or other percentage debuffs to your ship if need be. This would bring some disadvantage to precharged ready to use jumpdrives. Nonetheless...
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      Quality of Life stuff 8.2018

      I think this mechanic is only present because how power is used when you are chanrging anything. Jump drive, at least on my builds, is connected to substantial energy spike. Your suggestion would be 100% more user friendly, but would also mean those spikes would come after use. Which in combat...
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      Quality of Life stuff 8.2018

      Ivan is happy for given approval.
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      Quality of Life stuff 8.2018

      Damage per second is present, effect damage is not. Also the clean up could bring some tool tip to better describe what those effecet actually do. Other note, armor doesnt scale well. On lower size ships (for example trading guild drone of fighter) armor is wastly supperior however on bigger...
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      Quality of Life stuff 8.2018

      I am complaining as the only design that can beat this strategy is the same one. Resulting in no actual meaning of armor cannons. Nobody will bother building different ship since current movement is in favor of this style. You are more experienced in combat, tell me a design which beats beam...
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      Quality of Life stuff 8.2018

      Stupid is on point here, nothing else but this build works. This shoulnt be the case. I am fine if some builds are better, but this is outright something or nothing. One feature i would love to see is some cap on how quickly ship can speed up, stop or turn. This sound ridicilous but only now i...
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      Quality of Life stuff 8.2018

      The point was that this build is just stupid and game mechanics should not force you to use this very specific one, any should perform well. Mining speed and area of effect should schale with depth and width much like cannons do. But there just wasnt any reasonable system to adapt salvagers to...
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      Quality of Life stuff 8.2018

      I remmeber, when i was on test server 2 months back, getting positive answer from andy, who asked shema. But it would take more time and so wouldnt fit in weapon update. I am posting this mostly as a note, since it fits here.
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      Quality of Life stuff 8.2018

      I know this one would need probably o lot of time, but since you now have functional acid damage system could you adapt salvagers to use that system as well? I know salvagers were optimised muptiple times in the past and this would probably put that to vein. I honestly hate building grid based...
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      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN- petrenko17 Why you want to join the server- I am feeling lonely and sometimes get bored building in singleplayer. Chat with other people will keep me engaged building. Example of your work- https://starmadedock.net/content/boxen.5307/ Your favourite type of cake- Any filled with love...
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      Ability to remove debug notifications from console log

      I ment console of polished game should only be displaying events connected with players and their actions on server, similarly how minecraft console does. By parsing a console log you can and will find problems which have ocuured, but as you said, API is better option. Minecraft has one, yet...
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      Ability to remove debug notifications from console log

      I do agree that the lag is mainly caused by continous calculations of trade path. But the console spam is rather extensive. It is also true that current information can be useful for troubleshooting, but they should have their own debug log, which could be turned off. Not every admin is capable...
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      Ability to remove debug notifications from console log

      I have seen your post. As I said, although it is useful, the game should already have some regulations on its own. I seem to care less than you of npc ships spawns, loading and similar events. It will not be required in the finished, polished game. So for the time beeing, I would recomend...