Recent content by palarious

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      Blitzwing's Guideline to Ship Classifications!

      I enjoy snarkiness.
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      Cockpits for Weapon PCs

      I second Marduk\'s suggestion. To Achoo92, I think you\'re onto something. I think that it would make a lot of sense if you could put down a cockpit, then attach a weapons computer to it, then attach a set of weapons to that computer and have them fire only from that cockpit if someone is in it.
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      Ship shutdown

      Sounds like a good idea, though I could see it being a programming headache
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      Planet gravity

      However, I think adding the indestructible blocks would take some of the fun out of tunnelling a hole clean through a planet. That just feels awesome.
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      Planet gravity

      I have actually glitched the game into producing a two-sided disc by placing a factory block on the back side of a planet. Spawned a second disc attached to the first, complete with two fields of gravity. ^ | This is to say it seems doable with minimal amount of coding. Also, I completely...
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      Fighting Gigantism in Starmade

      Also, the core is too easily targeted. the radar signature should show up at the center of the mass, not on the core. Totally second the idea of smaller ammo-based weaponry having faster reloads with smaller radius of damage.
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      Fighting Gigantism in Starmade

      It seems to me that the real issue here is shields. I would suggest decreasing power requirements for shields on less massive objects and increasing power requirements for more massive objects. That seems to run more in parrallel with the real world and wouldn\'t nerf the big ships...