Recent content by Orientar

    1. O

      Salvager Success/fail Rate in server Configs

      gOOD IDEA! Another one that talks about server customization! Customizatin of servers is a must and will reduce the need of modding = less downloads when you want to join a specific server = more population/ better game experience.
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      A new way to interact with information on starmade

      Of course ! ^^ (with display blocks also huhuuhu) Immersion is a key feature for games with a low graphic/sound component. It can be created by simple, but rich environement x) This suggestions are a part of this environement.
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      Acceleration parameters?

      Ohh! THat\'s much more interesting what i\'ve found before!! Thank you.
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      A new way to interact with information on starmade

      Good thing, sadly, looks it does not attract that much ppl. This makes me think that great would be if some interface elements: |\\ energy, shields, HP could be monitored on blocks(or this half blocks |_\\)... And other elements you talk about also, forcing you to design your cockpit more...
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      Another idea for Spherical Planets

      sectors bigger or block scale + speed smaller ^^
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      Acceleration parameters?

      Thank you, i\'m on my way with tests already !!
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      The speed problem

      I\'ve tryed to change some config files, physics/ server in solo. And got interesting results (something that starts to look interesting). -put a litle bit faster deceleration, speed cap at 100 (cauz i can\'t find any acceleration parameters =[) -changed some strange values that have something...
    8. O

      The speed problem

      yES me insane =) Don\'t remember how, the X* series put the idea in my insane head that big ships are generally faster than small ones, but no maneuvrability/no acceleration. Means a capital ship will get his max speed only after a long time accelerating, any maneuvering lowers the speed...
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      Acceleration parameters?

      Hello! Are the parameters that rule acceleration/block weight available somewhere ? =]
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      The speed problem

      Some were speaking about this speed problem "50 km/h ? Wtf?" etc.... The number itself is nothing, changing km/h to km/s =], would do it. I thought about a "solution"(without the growth of this 50 number): 1/Nerf the engines' power, acceleration (to make 50 feel like 500). 2/THe manoevrability...