Recent content by nulitor

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      Game: strengths and weaknesses

      It can be interesting to play the game for the ship building part of it: rails, logic and other components like that allows to do tons of sci fi space ships you would have an hard time building in other games.
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      Looking back on another year of playing starmade (including bad ms paint crop)

      A pvp tyrian 2000? Anyway I think modding starmade have a lot of potential.
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      An alternative FTL System - WarpSpace

      As much cool warp is I do not really like taking a lot of time to travel. So I think the multilayered warp would probably be my favourite option for warping.
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      State of development and where do I go now?

      You can build things with other mediums. Starmade do offer quite a lot of variety and some kinetics which are nice.
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      Upkeep and Ammo Systems, StarMade-ified

      What is consumable in starmade outside of blueprints(which are just stored ships) and warheads(meant for suicide stuff)?
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      Upkeep and Ammo Systems, StarMade-ified

      Wind turbines are a really really bad idea until planets being giant sources of lag when interacting with ships is fixed. (so it is a very long term feature) Fuel changes nothing: starmade players usually spends monthes with all their ships except their mining ships doing nothing and then...
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      StarMade University - Official Thread

      I believe the reason for thruster diminishing returns is to prevent gigantic ships from being as much agile as small ones so that sometimes using a small ship is better.
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      StarMade University - Official Thread

      you made a small typo: you should have written 10s for the reload of cannon beam or you should have written 10000(since the unit of the line was ms) instead of just writing 10
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      StarMade University - Official Thread

      You did not understood what missile swarming was. Imagine 9000 missiles going toward your ship. Even if each missile is killed in one hit 6 pd turrets will barely change anything (even with magically good can can turrets that kills one missile per shot instead of missing and that also shoots 10...
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      StarMade University - Official Thread

      Empty space is good on pvp ships too not just on rp ones but for different reasons. If the opponent weapons fires at emptiness it might just waste the shots. While in rp ships room is useful for looking more similar to real life stuff or the fiction you imagined. Please note that it is a really...
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      The ultimate drone R&D thread

      That kind of setup would be on pvp servers. On servers where you want to display your cool looking ships the maximum ship mass would be much higher.(but on those servers you do not care about how your ship perform in a fight) I mean any ship above 1k mass is massively problematic as soon as it...
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      The ultimate drone R&D thread

      A good solution to the problem is capping ship size low enough for the biggest ships to be 1k: it not only reduce lag a lot but it also helps small ships to work. If you also cap ship count you can guarantee to only have lag if a player abuse the game intentionally(such as making logic bombs)
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      The Quickfire Initiative: Rebalancing StarMade.

      I think that removing the output penalty is a good thing. But we need to a way to cap the total amount of outputs on a ship in order to avoid ships lagging the entire universe each time it fires 80000 missiles at once.(capping ship size helps with that a bit)
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      The ultimate drone R&D thread

      Is it possible for you to do bigger docks for your drones without messing up majorly your ships? If you make small fighters they are going to attract turret fire as efficiently as before so for that purpose you do not lose efficiency. Personally I do not like carrier designs in starmade due to...
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      Turn speed- Why not gyroscopes? Directional thrusters?

      If you make turn rate entirely independent from ship dimensions it favours ships that are extremely spread (they take less hits due to how shooting works).