Recent content by Neon_42

    1. Neon_42

      Universe Update Roadmap #1

      It is now the end of September 2019. Has development moved to Phase 2 yet?
    2. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      Any idea when that dev build will be released?
    3. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      Im not sure what you mean by "split weapons" what does that mean? Furthermore, having tanky fighters seems to be a big issue as well driving the player base to build swarms of small fighters vs. having diverse fleet complements. How would we solve this problem?
    4. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      Hmm, would it be possible to put diminishing returns on weapons? Dogfights with tanky fighters will be long and arduous. Another option would be to have a steeper growth curve for armor so it really only benefits larger ships. I'm not sure how to do this, or what the best approach would be.
    5. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      How do these changes affect smaller ships? It seems that most of these changes are designed to affect capital ship combat. Ships made of many thousands of blocks. What about ships made of 1000, blocks? 100? How do starfighters fit in here?
    6. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      I see what you're saying. I think that makes for interesting gameplay choices. Cannons are not as reliable making them high-risk high-reward weapons, but as you say the damage output is low. Maybe Cannons need a buff then in the damage department and a larger AOE. I think having a low output but...
    7. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      Of course it means something. How can you dismiss it if people are building around the current system to create an area of effect(AOE)? This means that it is desired by players and makes it easier to hit your target and do more damage. You can't ignore this. It has to be taken into account in...
    8. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      That's an interesting way to think about the problem of hitting subsystems. I think in terms of balancing a few parts are missing though. 1) large ships ships shouldn't be able to dodge quickly. These ships should create structure on the battlefield and be able to tank a ton of damage and...
    9. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      100% this. I don't see why this isn't summarized somewhere. It would be very helpful information.
    10. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      That makes sense to me that small weapons would be less resilient. Maybe it makes sense to make the player slightly bigger then? I'm not sure this is possible for this server but the size of objects relative to the scale of players and starfighters is really off. It might make sense to make the...
    11. Neon_42

      The Quickfire Initiative: Rebalancing StarMade.

      This is very impressive. The only thing I'd like to see added at the moment is energy consumption of weapons increased as well as damage output. Maybe by a factor of 4-10? This would make weapons inherently smaller. As it is I think weapon systems take up too much space and look like tumors on...
    12. Neon_42

      What actually failed in Starmade - if you care to listen.

      Where are we in terms of development? From the roadmap it looks like we should be in phase 2 by now. I haven't seen anything posted in 3+ months.
    13. Neon_42

      StarMade University - Official Thread

      A section on weapons and power usage would be great!
    14. Neon_42

      Astronaut & Voxel Size

      I think this is a good suggestion. Much of the lovely detail that people craft into ships feels way too big due to the player size.