Yeah, this is a pretty situational issue: matters more for cannons and missiles fired without a lock than it does for beams (due to range).
The color change of the reticle does help for aiming but it's somewhat inconsistent and provides false-positives and false-negatives pretty frequently...
(Apologies if this has come up before, I tried a variety of search terms but didn't come up with anything.)
tl;dr - Targeted entities, especially small ones, are partially obscured by the name and range overlay. Could this issue be addressed by moving the text outside of the navigation diamond...
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