Recent content by Malkadir

    1. M

      Creating random factions

      We need random factions other than "pirates" and "trading guild". The possible names would be stored in a text file and the inside of the file would look like that: lord, king,master,fear of the, from the night, shadow, dark It would generate a name ranging from 'lord of the night' to...
    2. M

      Fighting Gigantism in Starmade

      Really guys, stop doing that. Of course the blueprint system will change, the economy will be balanced, etc; there\'s probably going to be new ways to repair your ship, new ways to build it, etc. So trying to fight gigantism like it\'s the only thing in the game to change is pointless and you...
    3. M

      Requested type 21 is null

      Null pointer exception: exception: requested type 21 is null. I think its similar to the issue below since it probably happened on sector change too. http://star-made.org/content/null-pointer-exception-sector-change I can't say a lot more than that, I log in the server and rapidly after the...
    4. M

      Suggestion: Use Our Suggestions

      If you really want things to happen Schema probably wont be against a little help if you know how to code and are willing to do so for free. But you better ask Schema, I\'m just guessing.
    5. M

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      Actually space marines power armour arent so far away from us, we could be manufacturing them before we travel beyond Mars. But theres multiple reasons why were not going to build any and none of them is because they arent realistic if buy realistic you mean \"we cant build that\". Btw...
    6. M

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      Stealth belts ? Jamming and stealth for the mechsuits ?
    7. M

      The single biggest thing holding this game back

      Or you can take the risk to stock things on your ship like traders do.
    8. M

      Dear server owners.

      Ever heard about storage ?
    9. M

      How about a proximity alert?

      I believe some sort of radar module should be added no matter what but being able to set when you want to get alerted and by what would be very useful.
    10. M

      Some Of My Suggestions :D

      You need to flesh out your ideas a bit more if you want people to give a feedback on your ideas.
    11. M

      Permadocking / Modularity

      A nice solution would be having recipes for your ships, using a factory to have your ship slowly build by itself and of course you could use a mix of recipes to build specific ships.
    12. M

      Using ship module instead of faction module

      I suggest the addition of a new module : the ship module. This module would serve as a replacement for faction modules on turrets and AI controlled ships docked on your ship, even leading to drone controlled by drone ships. It would also serve a a naming module for ships, allowing you to rename...
    13. M

      Flashing lights, EMP's and other little things

      2) I believe that the new pulse weapon basically is an EMP. 3) There should be repair shops at some point. 7) +1
    14. M

      Cloak/jammer and hulls

      Oh yeah I forgot that : lower the defensive stats of those blocks.
    15. M

      Warp Module

      Any ship should be able to use either a warp module or a warp gate but both have avantages and disadvantages. Warp gates are quite common but not enough for you to go anywhere you want. They have a limitation in number (one each x sector), can be controlled by a faction (including pirates)...