Recent content by Magrim

    1. Magrim

      Why P2.0 is unbalanced

      Granted, I haven't messed with bubble shields a whole lot but I doubt the increased power would be offset enough by the need for more shield groups.
    2. Magrim

      Why P2.0 is unbalanced

      In the first example between the frigate and battleship, the moment of inertia would be the same. In the second example, turn rate doesn't account for much of an advantage in a 1 v 1 at this scale anyway. Especially considering how much more offense and defense the 300m ship can bring to the...
    3. Magrim

      Why P2.0 is unbalanced

      First, a few "not trick" questions to ask yourself. Personally, what metic do you use to determine ship size? What attribute, would you say, is the main factor contributing to a ship's potential? Would you compare a frigate sized ship to a battleship and call it a fair comparison? Would you...
    4. Magrim

      Is 2.0 power optimization actually meta?

      Surely we can all agree that a larger ship shoud be capable of producing more energy than a smaller ship. If that's true then p2.0 is going against that logic by establishing a ship's longest axis to be it's size. It doesn't matter if the mass difference or block count is doubled, the longer...
    5. Magrim

      Is 2.0 power optimization actually meta?

      I mispoke in my previous statement, I meant to say efficiency not stability. So, what is stopping the longer ship from running it's stabs at reduced efficiency? edit: Removed the number because it was arbitrary;)
    6. Magrim

      Is 2.0 power optimization actually meta?

      In your scenario where two ships, one long and one stocky, have the same reactor size, with the stocky one running at say 50% stability and the long running at 100%, of course it would be a more even match but what's stopping the long one from fitting a larger reactor and also running at 50%...
    7. Magrim

      Is 2.0 power optimization actually meta?

      All things being equal, the dong ship has a higher max potential energy output than a non dong ship. Yes, the conventional ship can produce the same e\sec as a 100% efficient dong by reducing distance and increasing block count but so can the dong. Keeping it's length the same, the dong can...
    8. Magrim

      A Radicaly New Approach for Viable Planets:

      Of course not. It was your idea after all :-p
    9. Magrim

      A Radicaly New Approach for Viable Planets:

      Hopefully they can see that this idea has no more of a transition than activating your warp drive. Your ship doesn't actually travel the distance when jumping, it teleports and the jump animation is the trick they use to hide this. I don't se how the op would be any different. Orbital...
    10. Magrim

      Prerelease v0.200.250

      I can't think of any change, be it additional mechanics or simple numbers tweeking, that wouldn't require ships to be updated by the players. The only way to prevent broken ships would be to halt starmade's development. Which I don't believe your advocating.
    11. Magrim

      Prerelease v0.200.250

      I can't speak for everyone but if it will make the game better I will gladly rework my designs. If they develop a balanced power system, broken ship designs would never come close to being this widespread.
    12. Magrim

      Prerelease v0.200.250

      I've barely heard anyone cry about it breaking their designs. The players that don't want this are mostly the vets that understand the imbalance P2.0 brings to the game and are standing up against that. No it wasn't. It was created to limit power output relative to ship size in order to...
    13. Magrim

      The Fate of Stabilizers!

      That's fair but I feel vanilla should at least be balanced with it's core mechanics.
    14. Magrim

      What makes a good mechanic?

      Scrap the whole thing if it's an all or nothing deal. Stabs are so unbalanced and restrictive, I would rather have none of it than to be stuck with that aspect of it.
    15. Magrim

      The Fate of Stabilizers!

      Decreasing the distance won't fix it as long as distance is >0. So that means, they either don't understand the problem or they are too invested to turn back now.