Recent content by Magocrat

    1. Magocrat

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Turrets can be set to anti-personnel mode. Just sayin'.
    2. Magocrat

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I feel you bro, the increased armor mass screwed over my jump drive ratios too.
    3. Magocrat

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Do you have any docked entities on your ship? Might be related to the mass of docked added to your ship when the effect is calculated? Issue 3 only applies on multiplayer. Maybe server-client miscommunication?
    4. Magocrat

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I dunno about this update. I do greet the HP system because now battles will last longer. No more core drilling... However. The new system has some unhandled issues. 1. You can no longer salvage overheating ships and this bugs me to no end. 2. Pirates somehow seem to be able to move even when...
    5. Magocrat

      Dev Blog : June 12th 2015

      I'm so glad to see the results of the extended dev team's work! Looks really neat, and now I'm absolutely confident the game is going to the right direction now that our favourite cat schema doesn't have to do everything alone any more. I'm excited! P.S. I noticed the bug tracker's moving, but...
    6. Magocrat

      HP based mining

      Why not? Finally all those fighters and dropships and bombers everyone is posting in community content would find some actual use. Ithirahad keeping entire planets loded constantly through a Starmade equivalent of a world anchor, would create more problems than it'd solve: namely, keeping those...
    7. Magocrat

      HP based mining

      Ithirahad captures it perfectly. This would create some interesting strategic situations and interactions - faction resourcing no longer would depend on who has the most and biggest mining barges, instead, on who can hold the most planets in their systems - as well as letting people focus more...
    8. Magocrat

      HP based mining

      I absolutely support core mining. Salvage modules were already modified to sorta salvage blocks based on their hp doing "salvager damage" so, modding this to have a random ore/shard generated (and then claimed system multipliers apply) for like, every 1K HP drained from the planet core, would be...