Recent content by Magirik3

    1. Magirik3

      Adeptus Astartes - Space Marines 2015-08-13

      *Nids, Heavy Bolter and Power Axe not included. FOR THE EMPEROR! A month ago, @RedCOmet3 created a nice and simple Space Marine Power Armor Skin, found here: http://starmadedock.net/content/astartes-power-armor.3037/ Working from that I'm now happy to present this Skin Pack with much added...
    2. Magirik3

      Painting WH40k stuff.

      Painting WH40k stuff.
    3. Magirik3

      Tyranid Skin 2015-07-28

      WH40K is so much more than just Space Marines. Based on the Dawn of War II - Hive Tyrant character. Painted in Hive Leviathan colour scheme. Consume! Devour! //If the skin looks blurry ingame, try turning off both 2D texture compression and 2D texture MipMap in bottom of the advanced...
    4. Magirik3

      The Starmade Skinning Tutorial

      Very nice tutorial! As the helmet is not as logical when it gets to the Back and Below part, feel free to use this template with some added markers.
    5. Magirik3

      Adeptus Astartes Power Armor!

      philthy mcnasty http://starmadedock.net/threads/the-starmade-skinning-tutorial.3089/
    6. Magirik3

      Interdiction - No escape!

      You're probably right, less blocks in RAM as well as no need to remove the negators later on. (Even if remove filter helps.) I actually kindof agree on 'not fitting Starmade' when you mention it. Heh. Having the debuff as blocks gives Mining Ships a role in combat as well though; make sure...
    7. Magirik3

      Interdiction - No escape!

      I don't mind Space stations having an JD area-denial / beam Interdiction module. To borrow a MOBA expression: Simply don't go tower-diving unless you want to get ganked. For mobile, on-spaceship tools: What about more ancient ways of trapping - nets? Of course, launching a real physics based...
    8. Magirik3

      Planned Stack Limits

      As mentioned in this and skoomas thread, balancing should be up to admins in server options. Since we since a few updates already have the mass of different block types already in the game, the maths should be simple to implement anyways. Suppose what we can do now is patiently wait, or make up...
    9. Magirik3

      Planned Stack Limits

      The prickly response about asteroids: Size matters. A more serious response: Read that thread. Sure. Some 2k Storage Blocks in some well sized Cargo Bay is one way to go about it. The balance there is between Loot / Cargo Bay Volume * 1k-size Storage Blocks. Could work. My suggestion is...
    10. Magirik3

      Planned Stack Limits

      Personal Inventory: Personal inventory stacks rarely need to exceed 10-20k ~ blocks. Perhaps simple Grey Hull does, but other blocks not so often. --- Perhaps a max total inventory space? 20-100k? Even when playing on my creative world where I build stuff about the 1k dimensions, this applies...
    11. Magirik3

      Brainstorm This Controllable & Grouped Turrets

      However you wish! Logic directly to AI, logic to Turret Computer Group. Both seem suitable.
    12. Magirik3

      Brainstorm This Controllable & Grouped Turrets

      Just some summaries/thoughts: - Manual control over turrets. --- Control a certain group of turrets from a computer. Turrets aim where my crosshair goes. ----- Sure that a human player can do certain stuff better, but if AI has better parameters for target priority I don't really see this as a...
    13. Magirik3

      Custom Jet-plumes

      Returning here almost a year later with plenty of updates to Starmade since. *Bump* Perhaps some new people would like to voice their opinions on this as well?
    14. Magirik3

      The Brimstone - Added .sment file

      Sorry for the inconvenience... :/
    15. Magirik3

      The Miirah - Added .sment file

      Sorry for the inconvenience... :/