Recent content by MacThule

    1. MacThule

      State of development and where do I go now?

      Blender is free & easy to use. Great UI and can actually be applied to other things. I'm loving it. Great news about the open-sourcing. Years ago I said that this game would make an amazing ship-building sub-system for a 4X game with automated RT combat resolution (toss all the ships from...
    2. MacThule

      Distributed Monetization

      Well Schine will definitely not respond. That's what the council was for and they're defunct. At the same time, over the years I've seen Schine incorporate many suggestions that were put forward here but never formally acknowledged. So it just seems worth throwing ideas out. I get why people...
    3. MacThule

      Distributed Monetization

      What is your standard for "similarity?" Because as far as I know there is no game 'extremely' similar to Starmade in both format & scope. Demanding an apples-to-apples comparison of 1) game format, 2) game scope, and 3) approach to monetization seems... unrealistic. Particularly when the game...
    4. MacThule

      Distributed Monetization

      I think that may be impossible, since my suggestion was regarding Starmade/Schine in general - not about one server or one mode of play. Now we're getting to the real discussion though. ;) So yes, the scale is different. A lot is different. Each Starmade server is sort of it's own game though...
    5. MacThule

      Distributed Monetization

      Exactly. Empowering players and servads to monetize their creations and content with a formalized pay structure was my exact OP suggestion. If you're OK with people selling mods, server perks, and their own ship creations then you're OK with my suggestion.
    6. MacThule

      Distributed Monetization

      You're talking about something totally different than what I proposed though. I'm not talking about microtransactions where Schine charges for content the way Paradox does with CK2 or Stellaris. Not at all. That's garbage and I don't touch it. I'm talking about distributed monetization whereby...
    7. MacThule

      Distributed Monetization

      You offer Bethesda as an example of failure to effectively implement micro-transactions, then conclude that such efforts have "NEVER" gone well. I don't agree that this is correct. I think a quick survey of the gamesphere will support that some games allowing player monetization are very...
    8. MacThule

      Distributed Monetization

      Who said "FORCE" pay? I think you're not personally familiar with the kind of player-developer systems I've referenced. Developers are welcome to offer their creations free. Or charge for them. And - to re-iterate.... - I'm not suggesting ditching the existing library of free player content...
    9. MacThule

      Distributed Monetization

      I have no need to pretend anything, Thad. Again, I don't see why you're accusing me of some sort of vaguely nefarious activity and attacking my personal character. It's completely uncalled for. It feels a lot like baiting. Are you spoiling for a fight or something? If you don't believe that...
    10. MacThule

      Distributed Monetization

      'Sleazy?' That's... a little unnecessary, Thad. I've uploaded a few things to dock, but I'm not a huge content creator. So there's nothing to plug; your ships and the ships of dozens of other contributors are far superior to my little toys. So trash my suggestion until you get happy feelings...
    11. MacThule

      Distributed Monetization

      Hey all! Long time... I launched a new company (marketing & design) a year ago and haven't been around. Starmade looks to still be quietly under construction, but I did catch a news dump from last month (re: galaxy update, new resources, population dynamics, etc) which was surprising. Good to...
    12. MacThule

      Immersion.

      Sprint would be nice. And very easy to do, I believe - we already have 'sprint' while in advanced build mode.
    13. MacThule

      Suggestions for Ship/Fleet AI Behavior Settings

      Agreed. Pathing code would have to be very robust, because the ship could literally be changing on the fly (getting holes punched in it). With good pathing though, it should be as direct as a mob of NPC toons with laser rifles, torches and heavy armor targeting the ship's faction module (and/or...
    14. MacThule

      Suggestions for Ship/Fleet AI Behavior Settings

      Good point. If I know I'm losing a ship, the last thing I want to do is "pay" the individual taking it out by surrendering it. Even if I can't damage them in the process of losing, I'd rather the ship be destroyed. It would be cool if there were a way ships could be taken, but my guess is that...
    15. MacThule

      Equipment Manufacture or Factory

      Good call. It's going to be important if the game is ever to evolve beyond the stick shop economy.