Recent content by ltmauve

    1. ltmauve

      StarMade - Devblog May 22nd 2017

      I'm just going to throw down my two cents on the inheritance rules: Does it produce it's own power? If so, it only gets movement, nothing else. If it isn't, it gets everything, including the chamber effects. And I would like to see back-inheritance as well (shields and thrusters giving effects...
    2. ltmauve

      StarMade Ship Systems 2.0

      Because there needs to be some limit to allow for specialization. You only have X slots, what are you going to put in them? If you can fit all of the upgrades onto your ship, there's no actual specialization. Take the example in the video: there's nothing like speed boosts or cloaking and...
    3. ltmauve

      Power System Overhaul Proposal

      I would hope that logic and cargo wouldn't be counted as "cargo." No, because that just changes the mechanics around without changing the meta. The point of the heat areas is to exclude systems from an area, moving Starmade away from a meta that is "stuff everything with blocks" It's not. The...
    4. ltmauve

      Shark Fleet

      Which is impossible with interior shots, and means that for most exterior shots half the image will be blank. And you still have the symmetry plane.
    5. ltmauve

      Shark Fleet

      Nice! p.s. hit F1 + G to remove the HUD, including the symmetry plane and cursor cube.
    6. ltmauve

      Shield recovery

      I am going to bump this to see if we can get this confirmed/liked/whatevered for a feature.
    7. ltmauve

      NuclearFun's Ships

      Nice. Shame about the light rods though. Also I must remember to steal borrow what you're doing on the slopes with the octogons
    8. ltmauve

      Read by Council Debris items and nebula

      ... are you actually upset, or are you being sarcastic? I can't tell. Anyway, I do have a thread on bioengineering, so maybe poke at that instead. Link to that.
    9. ltmauve

      Forge Welding

      Or, just leave the forge docker in place, just as a marker for the human where the old module was. You want to remove the part? You're gonna have to go out there with a cutting torch.
    10. ltmauve

      Read by Council Debris items and nebula

      Additional crap? What additional crap?
    11. ltmauve

      Read by Council Debris items and nebula

      Good point. Though it would probably work like asteroids - it would just respawn. WOuld you rather have the loot clouds we have now? Tiered crafting is bad. See one of the many threads on it for reasons why Well, the devs are clearly not going for the "actual chemistry" route, given the names...
    12. ltmauve

      Read by Council Debris items and nebula

      Okay, I'm pretty sure this thread was pre-council, so I'm going to bump it to bring it to CIR 's attention and see if it goes anywhere.
    13. ltmauve

      Kupu's thread

      Turning lights on and off, is that what it's for?
    14. ltmauve

      Recognized Exploration/System Bonuses and Actual Empire Building

      Hello thread. I didn't see you there. So luxuries. I like the idea. I suppose there would generally only be one or two per "cluster" of systems, and it's the number of different luxuries that matter? Also thinking something about NPC roles: Miner - produces ore (probably an asteroid's worth...
    15. ltmauve

      Smugglers Cove - Station

      Probably Cannon/beam or Missile/beam. Cannon/cannon and Missile/cannon are for the smaller turrets, closer in.