Hmm... Never mind, I actually agree with you. I can't say it doesn't make sense to have them 'off' with a low and 'on' with a high signal... aaand it's probably a little more intuitive if they stay locked while 'off'. :)
I might have been fixated on the Turrets being supposed to do something...
But if Turret bases get enabled to work with logic then they should still 'work' when they don't have any inputs attached, shouldn't they?
off/low/no input connected would mean fully usable and high (which is only possible if anything is connected at all) would be centered and locked there...
Made all the Text normal sized... didn't realize I had zoom on... ^^
'Just' somehow linking a block as output source to certain fleet commands is exactly what I meant.
But it would still require a interface for either wireless logic block or a separate C&C-output/Fleet-computer block (to not...
After trying out some things after the Fleet update I found some features I'd like to see added to this already awesome system:
A Block that, in it's settings, gets mapped to a single or maybe multiple fleet states, that emits a high signal while any of the maked orders is active/gets...
I had issues with that too...
As it is at the moment I need to put all the Shields, Energy and such in one part of the Ship so others can inherit it, and even a smaller craft is littered with ship cores due to cosmetic retractable wings that are permadocked anyway (so why do they require cores...
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