Recent content by LaggerCZ

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      Automate single weapons computers by linking to a bobby ai module.

      Since our lovely Bobby can currently control turrets/ ships I dont see why not to have him control weapons CPU. It would let players focus on ship control when bobby does the rocket shooting part. It is also needed for use you described, so schema, ADD IT!
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      Mercenaries!

      When reading someones thread about the options of planned player-like entities, I go an idea of mercenaries.It would work like that: Somewhere in space, you'll encounter a station. but that station wouldn't be abandoned like others, but full of life, resources, trading and lots of folks ready...
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      Landing Gear/ Repulser Fields.

      we should have some sort of module which would let the ship to stick to other ships/stations/objects. I like the docking concept, but it seems weird at the time and building an bigger dock is just too expensive and iimpractical.I personally see the way to fix that by making another block, which...
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      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      That oxygen mentioned before... I want to return to this. If you think about it, u can use them to defeat flames on ship, which would be another great feature...really. Youre hit by rocket, the flames are spreading towards the CIC. Solution: Wipe out oxygen! That will stop ship from burning...
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      More Space Objects

      It would be nice to have that AI not dumb ships wandering around sectors, but a real traders, pirates, mercenaries...really. I would expand it not to just build ships or stations, but to have them live their own life. Tradind guild would salvage asteroids and such, pirates would try to intercept...
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      Star Made Multiplayer Faction Combat tactics

      As much as it seems weird, I consider that most big ships are defeated by forcing enemies to retreat. Giant cruisers carry turrets, and most battlecruiser commanders rely on gunners/AIs in turrets. Take down turrets and ship has to retreat because of unavivability to outgun lighter vessels. If...
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      Bomb/Mine bay

      I actually already saw more destructive bombs. AI, Two disintegrators, core and trusther. Throw them on planet and see what happens to it after being hit and core overheats
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      Advancing AI Modules

      Since the last update, game has got high reliability on turrets of bigger ships. Due to that, I would like to see more AI Module options avivable for turrets/ships. My suggestions are: -Defense Mode: This would make AI Defend Itself. It would activate when a ship gets too close (about 300...