Recent content by KiraSerra

    1. K

      A ship commanded by many players gets better stats and abilities

      You are very welcome. I will try and clarify some of them in this post. The main reason behind my version is the issue of conflicting inputs from two (or more) players trying to control the same thing. Not always. If the 2 ships of 1k mass lack tactical skills they can lose against the 2k...
    2. K

      A ship commanded by many players gets better stats and abilities

      I like the basic idea of a command chair to provide system access for buddies. I have a few ideas: I would also allow multiple systems linked to a chair but I would only allow a single chair linked to any systems. (So, a chair can have two or more turrets linked to it but a turret can only be...
    3. K

      What to call "Tech Points"

      Energy.
    4. K

      Cubical planets are better and I can explain why

      I loved the old cake like planets. They made the game unique. I used to have hangars under them other structures on top and a defense turret ring around them. Also it was less demanding on my system. Please can I get them back? :cry:
    5. K

      A Potential Minimal-Grind Fuel Mechanic.

      I don't recall anyone mentioning that fuel usage should be tied to energy consumption. It is a single block: "Fuel Collection and Production Module" It would make fuel on a planet or in a nebulae. Based on some kind of fuel richness multiplier of the planet or nebulae. Let's say there is a...
    6. K

      A Potential Minimal-Grind Fuel Mechanic.

      I voted: It needs major improvement to be worth using (Specify) Why only large ships need maintenance and fuel to properly function? That makes no sense to me. I believe, both should require maintenance and fuel. The fuel generation by movement part is really weird and is not necessary. You...