Recent content by Keon

    1. K

      Starcraft 1 Buildings - Protoss Nexus

      It looks better that way.
    2. K

      Auto-Gravity activation upon entering ship core

      I\'d prefer a plex-gravidoor that enables gravity as you pass through in a ship (just like planets) or in a space suit.
    3. K

      Small suggestions.

      Each and every one of these would actually take at least a week, if not a month of dev time. Code doesn\'t appear from thin air. Other than that I agree with 1 and 2.
    4. K

      blocks sub-design

      Basically, in games such as Minecraft and Starmade, the blocks are stored as a number. Dirt is 0, rock is 1, etc. Now, sometimes that isn\'t enough. For example, in minecraft, the reason a wool block isn\'t the same color as a dyed one is it\'s metadata. So really, all blocks have more like...
    5. K

      Credits, harder to acquire

      Mining takes a looong looong time to get rich. The only money making thing that is OP is pirates. And guess what? You can reduce their drops now!\' Really I think eventually once pirate bases are nerfed we\'ll be fine.
    6. K

      Recipe

      Well, the new recipe system went out and I can't say I like it, unfortunately. I think it would be better if a recipe would always take the same materials (Or maybe slightly varied things of each) but in varying number. A bad hull recipe might take 5 ore and 10 stone. A really great one might...
    7. K

      Let's make some 'mechs!

      None of your mechs actually walk, right? I\'m wondering if we could make two legs that are turrets and allow our mech to walk.
    8. K

      Speed km/h

      You don\'t understand. A sector is a few kilometers. I play on a server with the max speed at a 1000km/hr. That\'s fast, but almost too fast. It helps that we have 5 players max. It\'s hard to stop at a shop because it goes by so fast. THIS IS .2 km/s! Imagine, if you will, anything faster than...
    9. K

      Moving Ship Parts?

      Just have a new type of docking module that can somehow be used to move. (Somebody is gonna make a transformer, guarented.
    10. K

      Speed km/h

      2000 kilometers per second? No thanks. How about we rename it in m/s, the sensable unit. The number of blocks traveled in a second. (New speed cap is 13 m/s, btw) That would be the only change of speed that makes sense. You can\'t try to make this in scale, because it just isn\'t in scale.
    11. K

      Stop Planet Harvesting

      Brilliant.
    12. K

      Speed km/h

      No. He does not. AU is the distance from Earth to Sun. It is much more reasonable for interplanetary travel. Still, the point remains that neither would work and you will just have to deal with the fact that this is inherently unrealistic.
    13. K

      Speed km/h

      This wouldn\'t work. Let\'s see why: Let\'s say a fast ship moves at 10 AU / hr. We go top speed for 1 second. Using your AU/hr, you are already many kilometers away. You can\'t manuver anymore when you go that fast. You would be going so fast, collision detection could not work. So I know what...
    14. K

      Stop Planet Harvesting

      No, it is infinite TNT, to use the minecraft term. 1000 blocks at once. Now, his idea was good, but there is a problem. Obviously we want to be able to make an underground bunker using build mode. That\'s fine. But I don\'t want a planet to be destroyed, even if it doesn\'t drop blocks. Somehow...
    15. K

      Increasing the profitability of the ship designer.

      It\'s true, and I may be overestimating the economy that would develop. It\'s certainly possible that the catalog idea is the best. However, I do sort of like the way we could get rid of the infinite resources problem (from catalog), the way that planets can be mined instantly, and the fact that...