Recent content by Jolkanin

    1. J

      Weaponry Overhaul

      ...A stack would refer to a single line of AMC blocks.
    2. J

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      ...specialized cannons which fire players in hollow shells. Upon impacting the hull of an enemy ship, the shells bore through until it reaches the inside, then releases the player. Imagine a battle between capitol ships with this sort of troop deployment.
    3. J

      Vita version?

      ...Vita developement kits aren\'t handed out to every game dev just because. Sony wants to be selective of what sort of high-end game they want on their machine, and though StarMade is a golden game, it just isn\'t as famous as Minecraft.
    4. J

      Here are some additional hull shapes I'd like to see.

      ...We kill the batman. Overused quotes aside, why doesn\'t this game just use the same auto-adjusting function as Minecraft? Except with slopes and curves and whatever else there is as well?
    5. J

      Overhaul of Weapon Mechanics

      I see you\'ve suggested the same idea logn before I did. This sort of weaponry overhaul seriously need more support... ...I swear, we\'re probably the only two who think smaller should be faster, yet weaker...
    6. J

      Weaponry Overhaul

      So I\'ve completed my infinite jam/stealth ship, and can\'t help but be irked with how all 3 weapon types turn off the cloak. I\'m not suggesting weapons should be allowed to fire without turning off the cloak, but maybe there could be a weapon type which can be fired without disturbing the...
    7. J

      Weaponry Overhaul

      ...the range of pulse weapons is a bit underwhelming compared to the push power and reload. As it would make pulse weapons too overpowered if the range is only raised, what if, in addition, the push power and stun duration would gradually grow less the further apart enemies are from the origin...
    8. J

      New Weapons and Specialized Defenses *Redone!*

      I love the ideas of different projectile types, but this game IS about modular weapons. Replacing the current system with premade types would defeat the entire purpose of being able to build one\'s own weapon. Instead, your idea of different types of weapons could be applied to the current...
    9. J

      Thrusters and basic aerodynamics, for dogfighters and capital ships.

      Starmade could learn from KSP in terms of movement. Maybe the attachemet of inline and external RCS thrusters can boost the turning stat from your idea?
    10. J

      Weaponry Overhaul

      That is technically very true, and are great suggestions in themselves. But I had made my suggestion with gameplay and balance in mind, opposed to realism. I did try to add a degree of realism to my ideas, but in the end, pure realism makes for not too fun of a game.
    11. J

      Build Block OVER POWERD

      ...why not make it so build blocks only allow you to remove blocks you or someone in your faction placed? That way procedurally generated objects and enemy propety can\'t be cheaply hacked by the build block.
    12. J

      Advance Build Mode Ideas

      ...an option to keep the advances build menu out. It\'d be nice not having to hold down the assigned button the entire time. Oh, and weapon output can already be set, but not in build mode. One must, in astronaut mode, find the end of the weapon they wish for the projectiles to fire from, and...
    13. J

      Weaponry Overhaul

      These are just two random, extra ideas I thought might compliment the game nicely.Those two being an auditory and visual change to AMC shots, depending on the shape and size of the weapon it originates from. On this concept, AMC shots from a single-stack, short fighter cannon would take the...
    14. J

      Hull edges.

      ...and someone on that thread suggested that block orientation and corner blocks should work akin to Minecraft, where it automatically detects the orientation and type of blocks adjacent to it to adapt and form seamless corners or ramps.
    15. J

      Weaponry Overhaul

      ...When I say multi-stack cannon, I mean a weapon which is considered to be a single weapon by the weapons computer which comprises of multiple adjacently connected stacks, not a giant array of multiple single-stack cannons.