Recent content by Jcewazhere

    1. J

      USS Voyager NCC-74656 100% COMPLETE!

      Nice work, best I\'ve been able to do Star Trek wise is a Borg Sphere. Minecraft sphere generators ftw.
    2. J

      Half Of My Ship has gone missing.

      Whole sections of this small ship are missing. As well as my faction home. And this larger ship, its 52m in diameter if you want to get the size of the peices missing. You cannot build into the holes, neither where a block should be or where there should be no block. Light doesn\'t shine into...
    3. J

      Better ideas for maps (lets hear yours too!). Also, minor nav ideas.

      I second the nomination for the Freespace type radar.
    4. J

      Compilation of Ideas (MrNo)

      \" Oops not everyone here is as big a nerd as me http://www.x3wiki.com/index.php/Jump_drive X3 is a game series, the jump drive is a way to travel multiple sectors almost instantly. You hit J and a map pops up with every sector you\'ve been to, you can click on one to see how many energy...
    5. J

      Compilation of Ideas (MrNo)

      Sweet simplification of that idea. Though it would have to have drastic diminishing returns, or some kind of drawback. Otherwise that 10 revolutions/s might happen. In Andromeda they had gravity field generators, things which lowered the mass of their ships, but if they ran into anything while...
    6. J

      Warp Space (FTL parallel level set)

      http://www.x3wiki.com/index.php/Jump_drive X3 is a game series, the jump drive is a way to travel multiple sectors almost instantly. You hit J and a map pops up with every sector you\'ve been to, you can click on one to see how many energy cells (items, like batteries) it will take to jump...
    7. J

      Jump Drives, Jump gates, and things that make you fast

      Like the ones in the X universe. They can only jump to someplace that you\'ve been before, they require a chargeup time, so no jumping while being shot, and it costs resources to jump so you might not do it just to move a couple sectors. Give them a cooldown so ships are not jumping all over the...
    8. J

      Warp Space (FTL parallel level set)

      any way to move across many sectors quickly seems like a good idea.
    9. J

      16 Good Suggestions.

      I like the way plex doors disapear, especially with my slow cpu. It makes them all go away in chunks similar to the ablative armor in the Star Trek universe. In fact that\'s how I used it on my space station, deployable emergency armor. I know it\'s weak but it\'s my faction home so it doesn\'t...
    10. J

      NPC suggestions. Also, use Weekly Challenge board to garner some NPC designs from players.

      #2 Using the |value| of the sector to calculate average pirate strength seems great for keeping the early sectors clear and letting you choose when you want to fight better pirates. Maybe once a \"day\" (the option to set day length is in the server config file) a random number 1-20 would be...
    11. J

      Colonization

      Especially if they added needed resources as well as blocks, like fuel or air. You could setup the colony to produce fuel in exchange for your protection or something.
    12. J

      Pirates Factions and there growth

      I would propose instead of the XP system and stuff, which in a single player universe might not work since there are not many sectors loaded at once, just make them get stronger the longer the universe exists. If there is a way to check for multiple players have the pirates get stronger faster...
    13. J

      Planetary Pirate Bases

      I would love more content, but as it stands the AI would probably blow up half the planet trying to fire its rockets/AMCs at you. And if there are pirate ships around the current heat seekers will track them. Also the autopilot of the AI\'s is kind of sad. I\'ve seen one repeatedly try to fly...
    14. J

      Better ideas for maps (lets hear yours too!). Also, minor nav ideas.

      Google failed at finding a decent screenshot of the map, and I don\'t have HW2 installed at the moment, but it had a fairly intuitive and option laden map. The X series maps are good for single sector or 2D space, but not really 3D space. The map thingie that is already in the game (no not...
    15. J

      paintball?

      Fun for multiplayer skirmishes. Especially usefull for turret testing or other kinds of weaponor ship design tests.