Recent content by jacabo136

    1. jacabo136

      StarMade Weapons Update Prebuild

      Thanks for the reply! For the parts of my response that don't seem to be as much of a point, I was trying to run through everthing I could think of to justify stabilizers, no matter how much weight such discussions have carried in recent times. I think you're right about prioritizing one type...
    2. jacabo136

      [24th of May] Schine Q&A Answers

      I think I'm actually getting excited for the game again! It's nice for it to finally seem feasible that the game may get finished, though I doubt it's going to be any time before 2020. That universe update sounds like a heck of a lot of big systems to implement (though I'm no game dev). On the...
    3. jacabo136

      StarMade Weapons Update Prebuild

      I agree that the capacity modules feel pretty weird. I did some testing in singleplayer, and found that it took almost three hundred modules to get to three missiles, but only about two hundred to get to three missiles, with the amount of modules need to get another missile steadily decreasing...
    4. jacabo136

      StarMade Weapons Update Prebuild

      Ah ok! I forgot about the "islands", thank you! Though, I still don't see how its more fun if a ship has to have larger dimensions in order to obtain more power. I feel like all that does is force empty space in a ship, which looks messy and kills efficiency (because there is a lot more mass...
    5. jacabo136

      StarMade Weapons Update Prebuild

      I'm absolutely thrilled with the new changes made here! I can use cannons now, and volley fire is quite a lot of fun to use! The combat side of things is starting to come along now. However, I still don't see the need for some Power 2.0 features, namely the power stream that connects the...
    6. jacabo136

      [14th of April] Schine Bi-weekly Q&A

      Right now, while building a ship, there are a number of frustrating complexities such as power worms and punishing integrity that result in a wall of stats in the build mode menu that require an hour or two of studying to properly understand, not to mention even more hours spent just to get a...
    7. jacabo136

      Prerelease v0.200.250

      Thank you for clearly delineating this! My bad.
    8. jacabo136

      Prerelease v0.200.250

      My question right now is why even have reactor stabilizers in the game? They don't make any intuitive sense to making an actual reactor work (why would anyone put vital reactor components far away from an actual reactor?) and thus seem like a very abstract concept. Even when the concept of...
    9. jacabo136

      StarMade Dev Blog 17 November 2017

      Ah ok. That worked brilliantly! Thanks for the help!
    10. jacabo136

      StarMade Dev Blog 17 November 2017

      This happens every time I try to load a world in Dev build version 0.200.181. I've uninstalled and reinstalled three times now and deleted and created worlds each time. Still gives me the same message.
    11. jacabo136

      Reactor Chamber effects

      Here are some of my user-interface suggestions. It is quite lengthy, so I'll just post a link to the google doc containing them. Starmade UX Suggestions
    12. jacabo136

      Hp being taken instead of shields.

      When I was playing on a multiplayer server, I was getting attacked by the turrets of a pirate station (those distances really need to be nerfed), and my shield bar wasn't going down. It stayed at 100%. But on my hp bar, every time I took a hit, it went down by one. Damage was being dealt to my...