Recent content by IronDusk33

    1. IronDusk33

      StarMade Ship Systems 2.0

      I'm completely on board with this, but we do need to come up with a different name for 'Tech Points', maybe just 'Excess Energy' or something simple like that. I'm also going to agree with Matt_Bradock, don't compare the chamber system to an upgrade tree. I was actually very confused in the...
    2. IronDusk33

      Diversification of Resources

      It might be possible to rely on block changes and logic updates to detect breaches and doors opening/closing, then keep the update loop only to double check the detection from the block changes, so it only needs to run every few seconds.
    3. IronDusk33

      Scale Star Brightness and Size

      A simple rendering suggestion; change the apparent size and brightness of stars depend on the size of systems and sectors, so that they are equivalently the same size as the map-painting stars at system edges. This would aim to smooth out system transitions when the sector sizes are small, so...
    4. IronDusk33

      Exploration Improvements?

      A completely random, of the cuff suggestion; Make the crafting requirements or recipes for high-end parts only spawn in abandoned or aggressive stations. For example you can only create jump drives after visiting and exploring an abandoned station. Higher end things like warp gates teleporters...
    5. IronDusk33

      Power System Overhaul Proposal

      I completely disagree with you.
    6. IronDusk33

      Power System Overhaul Proposal

      I'm going to chime in here again and say the current power system has to go. The current system, while it works functionally, doesn't work aesthetically or realistically (in addition to the functional issues on the front page). The current power system bears no semblance to real power...
    7. IronDusk33

      Power System Overhaul Proposal

      I definitely think this should be changed about the system. If a reactor can cause systems a few meters away from it to overheat, it would definitely cause some harm to the crew.
    8. IronDusk33

      Power System Overhaul Proposal

      That's not how I build, and I consider myself a RP player. When I build a ship, I do want to make it look a certain way, but I also want it to actually do something. The difficulty in figuring out what functionality I can add to the shape I want to build is a challenge that makes building...
    9. IronDusk33

      Power System Overhaul Proposal

      It's not necessary from the position of a space-ship fighting simulator, but then neither is planets, nor stars, nor teleporters, nor creatures, nor npc factions, nor space stations, nor factories, nor logic. That is why this game isn't defined as a space-ship fighting simulator, it's "The...
    10. IronDusk33

      Power System Overhaul Proposal

      I think you're overacting a tiny bit here.
    11. IronDusk33

      Power System Overhaul Proposal

      Not YET. There has been an update in the works for a while that will add crew quarters and actually crew NPCs. These NPCs are intended to add benefits to ship performance, but require certain things, like sleep and recreation, in order to continue efficiently. So while it is currently true that...
    12. IronDusk33

      Power System Overhaul Proposal

      This looks amazing, something I've been waiting for a long time to make ship building more interesting. I would also recommend adding in some gui element to allow players to easily see the heat boundaries when building. Also, is this system going to work the same on stations?
    13. IronDusk33

      Game Balance Suggestions

      Increase Warhead damage. Currently Warheads can only really be used offensively by using them in complex missile drones, or placing them as an astronaut. And the damage they do doesn't seem worth all the effort. So making them more powerful compared to most weapon systems, will make them viable...
    14. IronDusk33

      Blueprint Block Group Options

      The idea behind this is, instead of having a set color of hull for each block, and set weapon blocks, and set effect blocks, set up changeable block groups. So, say you make a ship, where you use excusively two different colors of hull/armor on a ship. In the blueprint you can set those blocks...
    15. IronDusk33

      Read by Council Hull simplification for shapes

      Choose Additional Shapes (Wedges, etc) Similarly to Slabs