What it comes down to is that I'm simply not wasting the time in redoing systems again and again for multiple ships. They'll change again before release I'm sure. Multiple times most likely. And regardless of using the filter system or loading the ship in single player and setting the brush size...
So going off of what I've learned reading through all of this since I last posted my system of 600:600:600 needs to be 450:900:450 now which requires pulling out the entire set of blocks and redoing it all. and that's the smallest system there are absolutely massive ones compared to it with...
Well after the new update disentegrators still look like they don't cause damage to anything other than what you ram them into. I still wanna say this is a bug rather than intentional but I'd expected it to be fixed in the update if it was.
I'm using a missile system of 600 blocks hooked up to a pulse system of 600 for support and the punch through effect again 600 blocks. Just from messing around with it I've noticed a dps drop with changing the support blocks to get them up to 100 percent which takes double the blocks it used to...
So let me get this straight on the weapons, if I had 600 blocks for the master system and 600 for both the support and effect I would need to cut the support and effect systems down to 300 blocks each in order to get 100% out of them? Still trying to wrap my head around everything so I can fix...
Even in my testing on just a hunk of an asteroid and on a disposal pod for getting rid of items they didn't do anything than give off an explosion effect and do no damage to either. There weren't any shields on either of those so shields weren't the issue. I'm not sure why they don't seem to be...
I figure I'll wait to see what I can do when the bug is fixed if it is a bug at least, although playing around with pulse effects has been fun. On a repeating circuit it ends up acting as a thruster that takes barely any energy. And the best part is it just builds up speed every thrust until it...
It'll be a bummer if it's an intended change, I was hoping to have an awesome way to get rid of decrepit ships and keep salvagers from getting anything if I have to bail out in an escape pod. If it isn't a bug and is intentional that makes a ship covered in disintegrators really over powered...
Ok so here's what's happening, I'm trying to make a self destruct system using disintegrators and logic using an activation block and a few delays. Everything seems to work but once the last delay activates the disintegrators there's an explosion and no damage to anything. Just a poof of an...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.