Recent content by Honytawk

    1. Honytawk

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      To initiate battles between factions, we could use the mechanic of loot crates from Rust. Have a small lightly armored transport vessel with tons of resources randomly spawn somewhere. And show a message or something to players in close by systems with the coordinates. The players would be...
    2. Honytawk

      Do not make this game die

      A game can not die if it keeps receiving updates. The community can become small, but it will keep existing. And my take on the PvP vs PvE debacle is: why not let the faction decide if they want PvP or not? Let them have the options: Peaceful: nothing can attack your homebase sector and you...
    3. Honytawk

      Female Avatar: Stephanie (the counterpart to Steve)

      If I may give my 2 cents. Why not let the player only design the head by making a small .jpeg file. This .jpeg of like 5kB can then be uploaded to the server by selecting it from a drop down list the first time they enter. The server then sends it to the rest of the player when he gets in...
    4. Honytawk

      Read by Schine Several buttons in one same block, is this possible?

      I wouldn't put 3 in a row though. More like a 2x2 or even a 3x3 square.
    5. Honytawk

      Balance pass needed

      My big ships have no problem with power and they have huge weapon, jump and overcharge systems. Maybe you should look into how to build more effective reactors? Long lines of 1x1 power reactors are way better than big blocks of clunked up reactors for example.
    6. Honytawk

      Multi-coloured Light Block

      Woop woop! Now seriously. A light costs one capsule made into a rod and a glass block. It wouldn't cost that much more if multicolored lights costs a couple of capsules made into rods and a glass. It would even be better if was somehow modular to the colors it is crafted with. Like, crafting...
    7. Honytawk

      Camera enhancements

      It would be cool to be able to look around a bit when the camera isn't pointing forward on the ship. Could also be done by slaving a computer to it. Piercing Effect or something.
    8. Honytawk

      Ship Turning Mechanics make NO sense whatsoever!

      What turning system do you mean? Turning the ship or turning the blocks when building?
    9. Honytawk

      Display Block commands

      Don't think this is possible since gravity can differ between players on the same ship. Like, you can walk upside down on the ship while others are right side up. But I agree, we need many more display functions. The rest are pretty good, so here are some of my suggestions: [sector] displays...
    10. Honytawk

      Inertia Thrusters

      Only if it only affects maximum turning speed. It should not touch turning acceleration. Big ships should not feel like small ships.
    11. Honytawk

      Power - Turret power issues and ship recharge issues

      It is better to replace all the power with shields. If it has power itself, it won't use the power of the ship while still giving its own power to the main ship like docked ships do. Excerpt from the wiki: "If it is without on-board power, a turret will take the energy it needs from the ship it...
    12. Honytawk

      Recognized Stasis Pods/Modules On ships to preserve logoff locations.

      Just make it have a pop-up screen like when you delete a shipcore with the message: "[Username] is currently using this Stasis Module, are you sure you want to delete it?"
    13. Honytawk

      Hiring crew doesn't work at ALL for me.

      The crew AI is currently horribly broken. It is better not to mess with it until it gets an update. With much sweat and tears I managed to get one to a nearby planet. And that was after I lost it for a couple of hours just to see he has walked all the way in the right direction (lucky!). There...
    14. Honytawk

      Cool things that could be made with rails

      Escalators and moving walkways. Let's go make a shopping mall!
    15. Honytawk

      Different teleportation mechanic

      The back-side. The other side from where the beam exits. Either by actually touching the modules, or by being in a "docking-style" area. It would also mean players have to build teleport rooms, giving a bit more usefulness to interiors. *edit* I think I know why you asked that. This system...