Recent content by Hamsta

    1. Hamsta

      Fix the crappy damage beam ranges

      Actually, i tested this on a multiplayer server vs other humans (i pretty much only play online). Otherwise i could not have made the statemant, that in fights between two human steered ships, the one with beams always wins. I must admit that i testet this when damage-beams worked just like...
    2. Hamsta

      Passenger /or Chair Block

      At the moment i am using build blocks for this purpos. From an astheticle point of view it would be nice though. It would be nice if the cockpit block would have this ability. (though it could get quiet annoying switching through all the "Seat"-cockpits to get to the one you actually want to use)
    3. Hamsta

      Fix the crappy damage beam ranges

      I think beam weapons are fine as they are and do have their own roles. Beeing used as a turret just not one of them. The big advantage that the beam-weapons have, compared to AMCs, is that they instantly do damage on the block you are aiming at. This is insanly usefull for small and agile...
    4. Hamsta

      Adding ship-types

      Considering your first concern; i am aware of this problem as well and I do understand, that some people won't like beeing "forced" to add or remove blocks from their ships to get their prefered system. It would be really annoying that your beatiful ship has worse stats, just because it is 10...
    5. Hamsta

      Better shops, mining/salvaging and factories

      Most of your problems could be solved easier by making it default to pay blocks for blueprints instead of money. This way money is far less important. If you additionally stop players from beeing able to use a build block to mine planets and space stations, you already have a quite decent...
    6. Hamsta

      =+>-(Ignore this thread, it was a bad and incorrect idea)-<+=

      I like the idea that in some cases the energyconsumption should be based on the surface. I do however see a problem with your way of calculating the surface. As far as i am aware of "scanning" the surface is far to intensive on your ram. It would be easier if the game would just check if a block...
    7. Hamsta

      Improved home base

      Because of the amount of grammatical errors i can't be sure to have understood everything you were trying to say (no offence here, my english is probably just as bad). But as far as i understand i have to disagree with nearly every part of your idea. You start your post with the argument, that...
    8. Hamsta

      Adding ship-types

      Note to FunnyBunny14: read the hole post. There is a reason why every type starts at 0. ^^
    9. Hamsta

      Adding ship-types

      First off; I know that the thrusterconfigs were messed up but i got this idea prior to 0.158. And i still think that mass is the only logical thing to base a shipsize on. It is quit necessery since smaller ships (as long as you don't want them to look ugly) have a far worse hull/usefull-blocks...
    10. Hamsta

      Adding ship-types

      Nope. I just know space engineers from talk. I got the idea while i was sulking over the new /old thruster system and that it will be hard again to build fast AND strong smaller ships. So i thought it would be nice if smaller ships could use the BOX_DIM_MULT system while bigger ships still use...
    11. Hamsta

      Adding ship-types

      I have an idea how to slightly balance ships of different sizes. The idea is to seperate shiptypes to different sizes measured by their mass (numbers are pretty random and would need to be adjusted): small ship: 0-500 medium ship: 0-1000 big ship: mass: 0-5000 huge ship: 0-infinity Now comes...
    12. Hamsta

      Efficiency ratings are completely out of whack!

      I would like it if activating the overdrive computer for extra speed would automatically disable weapons, turrets and maybe even the shields. Additionally you should not be able to activate it, while you are under fire. That way it could only be used for longer travels. Anything else just makes...
    13. Hamsta

      Ship Spawning Bug

      This thread here helped me with this problem http://star-made.org/content/solution-corrupted-blueprints-dont-spawn