It's the first time I notice something different in SIngleplayer in the Tech Info area (set on SOME_INFO) :
Underlined in red is a number that keeps increasing, i've seen it go up to 0.70000
What is it?
AFAIK the lagging is because of collision detection from large vessels close to each other. The only setting I see in the server.cfg is PHYSICS_SLOWDOWN_THRESHOLD. You can trying decreasing it to see if it\'s better.
Don\'t forget the game is still in Alpha, with only 1 dev. It\'s too early to get bored.
Like telling your unborn child \"You ungrateful idiot, is this how you repay me after everything I\'ve done for you?\", no you gotta wait for them to be in high school/college first.
When mod support is...
Started a 400 diameter sphere, wanted to build a Death Star :
Not sure I\'ll make it a full sphere, it\'s about 300000 blocks and I can\'t use much of the symetry planes (because it\'s too large) or mass block placing features (because it\'s a sphere). So i\'d have to place them 300000 blocks...
1:2 scale
- Destroyer class Fletcher
http://en.wikipedia.org/wiki/Fletcher-class_destroyer
- Cruiser class Atlanta
http://en.wikipedia.org/wiki/Atlanta-class_cruiser
- Battleship class North Carolina
http://en.wikipedia.org/wiki/North_Carolina-class_battleship
Next I'm thinking...
I build a big ship with close to 100 turrets
Is there any way faster to add turrets than to save the blueprint in the catalog, buy 100 turrets, and dock them 1 by 1 ?
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