Recent content by gashnal

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      Docked turrets get parent ships sheild coverage.

      Small ships can still fire at the other capitol ships meaning there damage is additive to taking down a large ships shields, don't disagree with my on the grounds that your tiny ship should be able to neuter a dreadnaught because you're not going to win and are going to look biased as hell in...
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      Bug on Server serialization error

      I am in total rage mode over this ( who really enjoys pissing away 12 hours of there valuable free time ) I didn't realize it wasn't saving I just thought something was lagging with physical objects like it usually complains about no big deal. force save from the concole, update restart... where...
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      Bug on Server serialization error

      after .157 came out the server shoots that error and would not let me mine anything till I restarted the game, fine whatever. however after this last series of updates the problems happens every few minutes now, I found out the hard way when its doing it it refuses to save anything, so yea...
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      Bug 1.57 Host/client De-sync

      I think this last update fixed it I will let you know
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      Docked turrets get parent ships sheild coverage.

      its fine to have that role but lets be honest for a minute, all that making this change does is forces large ships to slug it out with the support of the smaller craft until shields are depleted THEN you get your chance to break off a turret after both sides have battered each other heavily...
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      Docked turrets get parent ships sheild coverage.

      You know your right I totally put this in the wrong place can a mod move it??
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      Docked turrets get parent ships sheild coverage.

      with the recent redesign of how shields work and how many blocks you have to devote to having adequate protection for turrets why not just do the sane thing and make docked objects use the parent ships shields. with as much space shields take up vs effect now the word "balance" shouldn't be a...
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      Bug 1.57 Host/client De-sync

      after 1.57 once every 30 minutes to an hour Clients are becoming unsynchronized to the server forcing a full restart of the game. Its bad enough we waited 6 months for an update at all but its bugged when we get it, ok sure its Alpha but how long do I have to put up with a bug before its...
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      Bug Turret AI still not working

      its a Beam array, No I have not, its a good idea I just hate wasting space for a weapon computer and a single AMC just to get the thing to track. I will give it a go when I log in next, thanks.
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      Bug Turret AI still not working

      Yea I just finished redesigning a large battery of Anti-capital class Turrets only to find out none of them work. I went back and tore everything down and started from scratch and still nothing.
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      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      I think that's where people tend to disagree, what is "shiny" and what is "necessary" AI is not step 1 I grant you but at this stage it should be at the top of the list, I played minecraft when you could stand in a puddle of lava and be totally fine and required script moding in the server jar...
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      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      I tend to agree with OP on the grounds that this game has been in alpha for 2 years, Minecraft and 7 days to die have updates out at a pace of once a month in there alpha stages sometimes faster. even still I think the real problem and nobody has said this, isn't that updates are slow so much...
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      Latest patch crashing with build blocks

      I never bothered to give my self a personal laser, secondly it only happens to me when i am in the build block and the turrets atached to the station begin to fire, this is probably more to do with weapons in general than just the personal laser.
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      General Game Issues [Not Bugs]

      randomly the ping rate on my server which is local to me will start returning ping rates of 500+ i ultimatly have to close the Star-made Server app and relaunch which always fixes the problem for 24-48 hours after which i have to do it again. this issue didnt start untill recently. as far as...
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      Missiles before and after damage update (picture)

      the new way damage is calculated, damages blocks even if the blocks above in a layer are not destroyed. a more correct way would be applying the damage to the top layer is it enough to destroy yes or no, ok yes it is its 500 damage hardened reduces that by 50% for its calculation so effectivly...