Recent content by fokko

    1. fokko

      Revert 0.202 balancing changes pls

      QF good things .) more active chambers .) longer fights (no drop 100m shields with 1 shot) .)less power blocks needed QF to question thruster cap for bigger ships, couse bigger ships should have more hull layers (5 to 10) which automagically would make them slower.
    2. fokko

      Instant Puls 4bit Display Memory Tools v2

      after paste, always press R OK on Display Modules to prevent the empty Display BUG. FRONT BACK After Paste Check if displays contain correct Information, if NOT, Paste again!
    3. fokko

      OneButtonLock 2018-10-24

      You need to press the reset button on the right side once to start the clock. Left: 4bit Counter with reset on #A Middle: 10bit Memory with reset Right: 1 bit Comparator x 10, Clock and Reset Front: Display and Buttons (start there with C to investigate) The ANDs near Display Blocks do get...
    4. fokko

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      i love free target gates they work great and are cheap, just dont forget to put some into your pocket for the way back :)
    5. fokko

      Allow Bulk Blueprints/Spawning

      you can do this if you dock all to a stick, then with activation beam, activate a button which undocks all ships.
    6. fokko

      Possible to fix "build mode cheat" now?

      the one think in build mode that should be fixed is the runnaway ship while going into advanced build mode. which makes it impossible to put thrusters on to be able to stop the ship while beeing landed in a black hole system.
    7. fokko

      StarMade - PvP & PvE balance, Perspective & Direction

      I wish there would be some compatibility between servers, as of now every server has other configs for cargo, chambers, turretcount, beamgroup count . And Servers offer different Ping and most importantly online Players. It would be really nice to be able to change to another server with all...
    8. fokko

      What the universe update needs most

      this is a building (flying,destroing) Game not a urban simulation, space is just there to move in it. gravity exists bdw, i dont need a life simulation, real life is bad enough. and about diff between creative and non creative mode, this is purely a server.config thing, server admins do wrong...
    9. fokko

      A simple way to make building great again (version control)

      server.cfg CATALOG_NAME_COLLISION_HANDLING = true
    10. fokko

      Starmade MANIAC LOGIC

      could you please explain how to make a clock in starmade that has 1 Ghz rate.
    11. fokko

      A Solution To Flying Spaghetti Monsters

      anyone remembers unreal turnaments atomic missles.
    12. fokko

      A Solution To Flying Spaghetti Monsters

      1. would it be possible to fly around inside the spaced out ship with a small one permanently pulsing ship, doing damage? 2. would it not just help to create a bigger blast radius on missles?
    13. fokko

      Devblog 2017 - 09 - 21

      I think it would be better to build a function into microassembler to dismantel existing blocks at all . this would be a little trick for sure. or is it like putting something on a deprecated Station?
    14. fokko

      Looking for new Administrator(s) for SMD!

      i got the message popup, that linked to this page. i suggest using a system like stackoverflow, which reduces administration time a lot , and is also way better in finding topic Answers.
    15. fokko

      Devblog 2017 - 09 - 21

      Will there be a factory entry which can convert the old power blocks to the new blocktype? i hope you understand that on servers it was hard work to make all these blocks, i dont want to loose them as Dekoration! Thanks for making that Game.