Recent content by firestar3637

    1. firestar3637

      Damage Beams Won't Fire

      Thanks, MrFURB, it was set as false. It's funny how simple these things can be. :)
    2. firestar3637

      Damage Beams Won't Fire

      Basically, whenever I have damage beams as the master system or as a system by itself, the system won't fire. I press the button, but it just starts a cooldown, no damage is caused, and no beams appear. I have enough power and power storage, and my damage beam computer is connected to my damage...
    3. firestar3637

      Need Help Filling In An Area of My Ship's Hull

      I'll try that tomorrow.... I have to go to sleep, but thank you for the suggestion.
    4. firestar3637

      Need Help Filling In An Area of My Ship's Hull

      So, I'm shelling a new ship I came up with, but as you can see, all three sides bordering the open area are curved to some degree and have different dimensions. This makes it very hard for me to fill in, and I'm wondering if anyone knows a technique that can be applied in this situation. I'd...
    5. firestar3637

      Idea for new defence weapon

      They're planning a ship-hp system, which will make core drilling useless, which will then make this idea much less valuable. The only way I could see this helping somebody would be if they wanted enemy fire directed away from a section of a ship filled with crucial systems. Still a cool idea...
    6. firestar3637

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Thanks for transferring this thread over to this new website Keptick! I love seeing your ship. :P
    7. firestar3637

      Baffled by this new website! :O

      Baffled by this new website! :O
    8. firestar3637

      How to make smaller ships usefull in battle

      I think it would help if turrets had their turn speed based on their dimensions. At the moment, I believe all turrets turn at the same speed. Another problem is that turrets can go inside of their motherships. This makes it impossible for them to have a blind spot, which small ships would rely...
    9. firestar3637

      Charon - a WIP titan (UPDATE #4.1)

      Yep, that\'s what I wanted. Nice details on em. :)
    10. firestar3637

      Charon - a WIP titan (UPDATE #4.1)

      I like to see the process someone goes through to make a ship like this. It gives me inspiration! Well, if there are no engines, can I see a close up of one of those cannons? I can only vaguely see their details.
    11. firestar3637

      Charon - a WIP titan (UPDATE #4.1)

      Hey Keptick, haven\'t been here in a while. I like what you\'ve done in that time! I like how you\'re keeping the cable design with the new turret. Also, can I see the engines of the ship?
    12. firestar3637

      StarMade 0.14 RELEASE

      Go Schema! =D
    13. firestar3637

      More interesting and balanced Thrusters

      Oh, sorry. I was thinking about some sci-fi shows at that time with warp drives and hyperspace. In those fictional cases, it just isn\'t possible for smaller ships to use those methods of travel. If you use regular propulsion based off of newton\'s third law of motion, they both have the same...
    14. firestar3637

      Circle Tool

      https://donatstudios.com/PixelCircleGenerator I use this for all my circles, and for me building them is fun. =D
    15. firestar3637

      More interesting and balanced Thrusters

      -1. While the block damage aspect of your idea sounds pretty cool, larger ships should always have a much higher maximum speed. The reason why cars can\'t go insanely fast on Earth is because they\'re going against the countless molecules in the air. If you take that away, or decrease it...