Recent content by Fellow Starmadian

    1. Fellow Starmadian

      Starmade memes

      fuk u, fuk ur disclaimer! memes are meant to be edgy and free! I wonder if there's a way for other cultures to give the english language this treatment.. don't ban me please alterintel + mod team :^(
    2. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      hey maybe this has been answered already, but wouldnt the simplest thing to fix collision checks on docked entities be to turn off those collision checks? obviously the ship will clip through the main one when it detaches. But there must be some intuitive way to move the child entity out of...
    3. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      yeah Non I think schema is referring to how he would like to balance shields, not how they work currently.
    4. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      and also contradicting with the PvE community, which unanimously cry out for more interesting decorative blocks lol.
    5. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      different recharge timers. EZ explanation edit: though it seems like you are mixing plans for the future balance of radius shields with a question about the effectiveness of docked hull? not sure.
    6. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      schema if you create a shield generator with an AOE shield coverage, and have each generator generate their own field, and deplete ONLY that specific generator's field when it comes under damage, then that is just a more effective docked hull.
    7. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      schema plz. Do you want the game to have a competitive atmosphere of player vs player, or do you want it to be RP PvE.. :/ Cause if you want RP PvE then why do you even care about balance.
    8. Fellow Starmadian

      "Warfare is nothing but a means of negotiation between states." -From some weeb anime.

      "Warfare is nothing but a means of negotiation between states." -From some weeb anime.
    9. Fellow Starmadian

      StarMade Dev Blog 17 November 2017

      On Schema's side of the argument, he said that he would describe the changes in pre-release news right in the OP. On the playerbase's side of the argument, you used the phrase: Meaning, at least to me, and it seems to a majority of commenters, that the changes had already been made. They also...
    10. Fellow Starmadian

      The Vaygr Empire [RECRUITMENT OPEN]

      Good morning/evening/night/whatever. It has been brought to the attention of the Vaygr Empire high command that several players have been sighted on the GenXNova and The Sentinel Alliance impersonating the Vaygr Empire, and deliberately breaking server rules with the intent of creating a bad...
    11. Fellow Starmadian

      UCD (Universal Cargo Dock) prototype proposal

      Reading your posts makes me introspect on the length of mine.
    12. Fellow Starmadian

      simple modular binary +1/-1 counter using logic blocks

      Ok so sorry this took so long, but here's a pretty nice visual explanation. Here's a circuit that, without instant pulses, should have all three latches change their state. Here's a gif of what happens during the game's calculation of the circuit, slowed down to .5 seconds per gate: So from...
    13. Fellow Starmadian

      simple modular binary +1/-1 counter using logic blocks

      so I have one more class to attend but when I get back I'll give an in-depth explanation. When jaas says something may actually output a high signal, she means that given the right instant pulse timing, it will. Random instant pulses are a major factor in complex logic designs, makes for fun...
    14. Fellow Starmadian

      simple modular binary +1/-1 counter using logic blocks

      This circuit is very impressive (edit: inventive, intuitive, etc), but the counting issue can be solved much more simply and quickly utilizing instant pulses. simply make a string of latches of any length. to count one way, a button connected to the first latch is activated. to count the...
    15. Fellow Starmadian

      I made a Turbo Lift, One button control

      My question about this is: can you set a rail path from any starting point to any destination? or only the main elevator terminal.