Recent content by Feanor_Arran

    1. Feanor_Arran

      USS Avalon 2018-05-14

      Logic Frame/Shell I had intended to upload this once I had the profile and shell done. Oops. No major subsystems; Reactor and Stabilizers are in, along with Propulsion and Docking. What you get is the shell and much of the logic I've put on, along with some chibi-fighters. Features: Working...
    2. Feanor_Arran

      Confed HellCat mkX 2017-12-6 1.0

      2017-12-06 73 x 16 x 49 t/w 2.5 A favorite character from an old game. Features basic bomber logic [yes I know warheads are rubbish] for wing and centreline hardpoints. Open torpedo bay for loading, open launch doors and press fire/advance to launch . Add warheads only after units are in launch...
    3. Feanor_Arran

      Eagerly* awaiting the power update...

      Eagerly* awaiting the power update...
    4. Feanor_Arran

      Power System Overhaul Proposal

      It sounds good on paper. I've got mixed feelings about it tho. To date, the power systems in SM have been unrelated to the propulsion; perhaps two types of power? Power derived FROM propulsion, and the reverse- Propulsion derived from power?
    5. Feanor_Arran

      StarMade v0.199.132 - Huge performance upgrade for chunks, also now supporting Portuguese-Brazilian

      Wanted to stop by and say "Thanks, Good Work" for the chunk management update. Worked magic for my gimpy little machine.