Recent content by Ejraiel

    1. Ejraiel

      StarMade Prebuild 0.09435: important fixes (updated 0.09437)

      Glad you squashed that ray collision bug. Ran into that last night quite a bit. Now, time to test out some new chain docking ideas...
    2. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      ...in build 20131015_162228.
    3. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      http://www.youtube.com/watch?v=SyX_4CtRHPk
    4. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      while testing this bug more, after exiting the build block, my camera remained where it was in build mode; I could even see my player (far away). Moving over sector boundaries while in this state caused teleportation of current camera location. After a short while, I was deposited back into...
    5. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      Another bug, still in this new version (build 20131015_152625): Sometimes, while in build mode in a station, pressing Esc to pull up the menu, then selecting Back, will move the camera to where the player\'s body was before entering the build block. In this state the camera can be rotated, but...
    6. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      Found out I needed to be sharing the keys for these to be downloadable. Ship not synced pt. 2: https://mega.co.nz/#!TMlQSS5K!HSTK1H50zGtnZb89ROZuxk38ww85siuyKTxpg08mvh0 Ship not synced crash: https://mega.co.nz/#!yIFnwbjA!AK-yZguRq6866ZXcPpV1YXOTmDsJNM0QPOjsZAcPHdg Core chunk ghost...
    7. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      I flew back over to my work area, and backed up (accidentally, lol; *BUMP*ed) into the vertical structure seen in recent screenshots. (It\'s water.) And then my client crashed. Gave me the same generic message as when disconnected due to a server /shutdown. Upon logging in, I found myself...
    8. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      This time, I saw my ship move. I was at the 8 sector boundary of 2 2 2 and 1 3 1 (in in the corner of 1 2 2), and watched my ship move into 2 2 1. The ship motion is irregular; it begins after a random interval, and moves smoothly for about 10 seconds. When I re-entered my ship after flying...
    9. Ejraiel

      StarMade Prebuild 0.09425: Too many open files

      Doing more sector boundary testing near 2 2 2; I exited my teeny (7 block) ship near the boundary of four sectors, about 4 blocks away from where I was working, after coming to a full stop. When I turned around to re-enter, it was 20-30 or so blocks away. Even more concerning (and confirming)...
    10. Ejraiel

      StarMade Prebuild 0.0942

      You\'re very welcome.
    11. Ejraiel

      StarMade Prebuild 0.0942

      1) When mousing over an icon in the 3D map, highlight it (to differentiate from other nearby icons, especially when overlapping). 2) Adv. building dimension size is still falsely persistent (remembers what it was before, but only the visible number, not the actual dimension). (I\'d prefer...
    12. Ejraiel

      StarMade Prebuild 0.0942

      I\'ve been testing sector boundaries on the test server, near spawn. I made a station at 2 2 1, with it\'s first block on the very edge of 2 2 1, touching 2 2 2. I found that by entering and then leaving a build block that touches the edge of another sector, I am teleported one sector away...
    13. Ejraiel

      Client will not start.

      I ran into this error within a week or so of my first download and play. Somewhere between v0.08999 to v0.09386, inclusive. \"SQLSyntaxErrorException: user lacks privilege or object not found: PUBLIC.ENTITIES\" This error displayed whenever the StarMade folder was used to either host a...
    14. Ejraiel

      ~50 suggestions from first week of play. =]

      Note that there are likely to be duplicates with other suggestions; this is simply an organized / clarified listing of any thoughts I've been able to put to "paper" so far. Great work Schema and Beetlebear! Loving it! =] Fixes ¯¯¯¯¯¯¯¯ + View: Cockpits lock view into forward...