Recent content by Dr_Dac

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      AI computer

      RELEASE THE SWARM !!!!! good idea i like it XD
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      Cloaking nerf

      dear sir the nerf of cloaking is already in effect, meaning that you cannot cloak large or very large ships. A cloaker will never excel a certain size, will never have much hull or shield and to deal enough damage sacrifice even more shield and hull. If you fly a decent size ship with good...
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      Server ship size limits

      Say hello to the Borg cubes
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      BB Missile Self Damage

      Longer Arrays(100blocks) of BB Missiles tend to ignore a set Output spawning in the middel of the array and sometimes explode and cause damage to blocks (to shield if shielded). Resetting the arrays and replacing the computer does not fix this. D1000 Missiles tend to spray everywhere completely...
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      Cloaking nerf

      You can also make combateffective permacloak/jamships around 4k blocks. Just improve your reactor layout and it is possible. On the other hand getting these to work is another thing. you should only attack as a group, but well cloak is fine so far. Serverlag deactivates cloak and jam, so it is...
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      plex storage unpickupable mode

      How about a block with an inventory can not be mined as long as it has content. It could still be destroyed with weapons.
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      Thoughts on possible ways to improve construction & combat for large ships.

      I would also like that the shielding needs to take bigger hits to trigger regeneration Delay. As an example a really big Ship with 100k regen gets a 100 damage hit shields go hibernate? The shielding should need to take hits bigger than 5-10% of their regeneration to trigger delay. This would...
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      gun shield and power layouts

      I can answer your question about power atleast. imagine a cube like a dice now outline 3 edges with a simple line of generators and connect the 3 with another reactor block at one corner. If you imagine the cube you can do that 2 times. you have to keep the 2 groups of the cube from connecting...
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      Elaborated ideas on how to improve the Stealth/Jammer/Radar system

      I like your ideas they just have to be made more adjustable for block count. I mean 500-1000 blocks... that is a turret at a capital ship 5000 blocks that is not even the energystorageblocks of a capitalship. A capitalship is around 500k blocks to 2000k blocks Everything above is Megaships or...
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      Weaponry ideas!

      Every idea is good except the Part with Missiles passing through shielding. You could not keep up with a stealthmissilelauncher drenching hollow shapes into you. I would rather suggest it something like this. Laserbeam : A basic energy weapon used on small Fighters and medium ships. Their...
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      Artillery Proposal

      a \"secret\" starbase defending itself with \"secret turrets\" ??? Are you serious if you would say build a hidden base inside an asteroid. But the first person to shoot it would get the shielding animation and a brief notice that this faction owned station cannot be mined. Not to forget the...
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      Making a bigger difference between big and small ships

      how about a \"save\" and a \"restore\" button we can already save blueprints why not use that to restore a ship for credits, kind of like a repair button.
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      Artillery Proposal

      congratulation you just negated the point of building a starbase. Any smaller faction that can\'t stay online 24/7 will lose their base to this weapon. Also a big Amc gun can reach a couple KM is that not enough already. The stations shielding is screwed enough as it is.
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      Balance induced problems and possible solutions

      But then you still have the problem that missiles are too slow to hit anything on top speed, shielding of big ships is broken and hull is useless. The AMC is a core of this problem yes, following the rules of antimatter it should not do damage to shields at all, Missiles on the other hand and...
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      Stealth Platting (hull) and Shield Systems

      A massless decoration block for stealthships mimicking hull, yes but the cloaking ships defense is the cloak not hull. turning off shields? Well i see no need for it but why not.