Recent content by Deadoon

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      Replace Damage-Pulse with...

      So basically a scaling size and missile-pulse with a corrosion effect ratether than eplosive? Also, as an energy weapon it should disrupt shields more as it would cause a massive destabilization. If a weapon is so powerful that it becomes a unbalanced threat like you are pushing it to become...
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      Implemented A way to prevent jump drives?

      Personally, I would call that poll biased as it pretty much calls anyone who doesn't like your idea someone with lower intelligence. I would like the idea if it wasn't a serious way of abusing it to gank newbies if portable in the slightest. If someone doesn't want to fight you, they don't...
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      Missile-beam power usage scaling? Intentional or bug?

      I'd rather see missiles re-balanced to actually deal the damage they claim to deal(or be nerfed to like 15 damage per missile), like have the destruction they cause spread out evenly to surrounding blocks if they destroy the one they hit. It really seems unrealistic as all hell to have everyone...
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      Missile-beam power usage scaling? Intentional or bug?

      Power usage is exactly right on target for the calculations, my ship has 1.5 mil reserve and 400k regen(I just filled the in between areas of my power area with capacitors), The 120 pack launcher for the front of my ship will use~20% of my power rather than nearly 3 times my capacitor supply...
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      Missile-beam power usage scaling? Intentional or bug?

      Look at the pictures, I am refering to power usage. Also, I have specified since the first post that this is a multiple launcher system and the title of the thread refers to power usage, not secondary effects. A set of 30 launchers that each launch their own will use 2925 power each, but if you...
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      Missile-beam power usage scaling? Intentional or bug?

      He is wrong on pretty much all his numbers, a missile when bound to a secondary module still does 10X damage in power usage, basic missiles fire at 75 damage, 750 power, a missile-beam uses 450-4500 when it is 1-1. What I am asking about is why does 30 separate launchers(fires 30 missiles)...
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      Missile-beam power usage scaling? Intentional or bug?

      This is something odd that I noticed, when you have missiles by themselves, they have increased scaling when you have multiple launchers, however missile-beam seem to have no scaling increase. A 1-0(just connect to computer for lock on) system claims to use 750 power per shot, while the...