Recent content by cubes

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      Official Texture thread

      From https://twitter.com/beetlebear/status/329655505725296640/photo/1 , the damage overlay looks much better. Might need some bright pixels for fake dents. The hull differentation for normal hull/hardened is good. But, is it me or do they kind of look like tiles? Perhaps it needs some greebles...
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      Improving navigation within a sector

      Navigating within a sector and trying to find things in it (or running away from stuff) is a bit of a pain. I think the on-screen UI diamonds needs to be brighter against the background, and selecting objects via the navigation screen ought to highlight the object similar to entering a sector...
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      0.092763, Missile damage not applied to shield capacity

      Here\'s the test setup. The ship on the left is the firing ship with loadsa missiles. The thing that\'s blown up is the target. Firing volleys of missiles at the target does nothing as long as the total damage of the missiles is lower than the shield cap of the target. You can see the cores of...
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      0.092763, Missile damage not applied to shield capacity

      In 0.092763, if any of the 3 missiles hits a shielded ship, the shield hit effect and damage numbers don't appear. Also, missile damage is not applied to shield capacity. If the raw damage of the missiles (damage in the weapon configure screen) exceeds the shield cap, damage is applied to the...
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      NullPointerException: Sector Not Found: 68404

      I\'m having a similar error. I was firing heat seekers at AI ships in NASS, then the game crashed. The app couldn\'t send an error report for some reason.
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      Flat planets are absolutely horrible. An idea on how to make them round. changed

      The problem here is that when flying in from the wrong angle, the planet looks like a wheel of cheese or a pancake. So why not try to fake a 3D planet? Say if we take a render of the pancake planet from the top save it as an image, then render it as a billboard so that it always faces the...
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      Bugs: flicking blocks, server doesn't answer, repair beam, sound stuttering, weapon controller, sele

      Thanks for the updates, schema! Updates on previous issues: Flickering blocks Saw some flickering in 0.0927\'s SP mode. Seems to happen quite rarely, though I haven\'t been in NASS recently to check . Sound Stuttering In 0.0927, I seem have stuttering when in Flight mode. The looping ambient...
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      Bugs: flicking blocks, server doesn't answer, repair beam, sound stuttering, weapon controller, sele

      I'm playing on Vista SP2, Intel Core 2 Duo 2.66GHz, 4GB ram and 512MB GeForce 9400 GT. Flickering blocks on NASS Sometimes the blocks flicker on the NASS server, disappear and re-appearing. Background and UI are still there, just the blocks sometimes vanish and appear again. Dunno version. The...