Recent content by Crashmaster

    1. Crashmaster

      ComCardinal's Community Convoy Escort Contest - Spring 2025

      The Schachtelmännchen cargo-decoy q-craft High-value for under 44KCreds The Schachtelmännchen was designed as a low-cost and scale-able alternative to dedicated escort vessels, aimed at privateers that tended to not travel in convoys, it was Engineered around the standard 11x11x27 ISO...
    2. Crashmaster

      Schachtelmännchen 1.0

      The Schachtelmännchen was designed as a low-cost and scale-able alternative to dedicated escort vessels, aimed at privateers that tended to not travel in convoys, it was Engineered around the standard 11x11x27 ISO Space-max container size so that it can be caried by most any standard freight...
    3. Crashmaster

      Juniper Rocket Appliances

      Supplies! Schachtelmännchen, cargo decoy q-craft The Schachtelmännchen was designed as a low-cost and scale-able alternative to dedicated escort vessels, aimed at privateers that tended to not travel in convoys, it was Engineered around the standard 11x11x27 ISO Space-max container size so...
    4. Crashmaster

      VF-1S Super Valkyrie - missing one hull blocks

      One more thing
    5. Crashmaster

      VF-1S Super Valkyrie - hull fix

      was missing 4 blocks
    6. Crashmaster

      VF-1S Super Valkyrie 1.2

      A re-fit with new inner and outer shoulder hinges to get arms in mech mode further forward into a more "human" position. FAST pack and FAST pack accessories added. New logic Y-clock to account for differing transformations depending on FAST pack presence that can handle transformation from each...
    7. Crashmaster

      CYBERSPACE SHIPYARDS

      Enormous Patlabor soon?
    8. Crashmaster

      Remote Rail Logic Issue

      A workaround is to have the invisible pickup rails move the ship off the rail dock and back onto it. The rail speed controller's activation module is turned off when the activator remote-linked to the rail dock turns on stopping it from looping. Looks a bit strange when docking but works. Might...
    9. Crashmaster

      SMEdit

      I use version 0.175 build 20141019_094604.zip 19-Oct-2014 with SMEdit.
    10. Crashmaster

      Scottish 1.0

      111 Entities 200k Mass 420m Length Level 500 Internal Array Stabilized Reactor 1.7 Thrust-to-mass 268m/s Max Speed 10M Shield Capacity 150k Shield Recharge 2x Twin 6.9kilomodule Main Beam Turrets 5x Single 1.4kilomodule Secondary Beam Turrets 2x Twin 3.5kilomodule Missile Launchers 6 Mech...
    11. Crashmaster

      What's the best way to layer armor?

      I have little practical experience but I subscribe to the idea that shield capacitors are fine as 'empty space' in layering since once your shields are downed their maximum capacity is pretty irrelevant.
    12. Crashmaster

      Community Build Initiative: Solar System Racer

      Sooooo, results video tomorrow?
    13. Crashmaster

      11970 Avoid Cayuse R/T - Small fixes

      Replaced pickup rails used to control spawn location with the pilot's door open with ice crags. Maybe works better? Corrected Mfg date on VIN plate
    14. Crashmaster

      11970 Avoid Cayuse R/T - Tractor Turret Updated

      Improved range of motion.
    15. Crashmaster

      Community Build Initiative: Solar System Racer

      Me and the mad scientist had to rip apart the reactor, and replace the conduits you fried, but it's ready to race. 11970 Avoid Cayuse R/T