Recent content by CoolDev2

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      Devblog 6th June 2017

      Wait... schema You didn't do this before? I'm not sure whether I should be impressed or disappointed.. On one hand I'm slightly impressed it ran as well as it did without that... On the other, the mesh simplification on a cubic block engine like this is incredibly simple to do and is a pretty...
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      CraftAU shutting down.

      Java does have it's limits, but those problems I listed above aside from collision aren't affected by the language. Collision is to a degree, but honestly it can still be faster within Java. Also it's all to easy to offload some things to c while keeping most of it in java (pretty sure they...
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      CraftAU shutting down.

      I think relevancy went out the window a while back since this thread started for a closing server and then derailed long before I got here. You may have them documented, but nothing's been done about them so that doesn't really mean much. That's like me writing a reminder to myself to do...
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      CraftAU shutting down.

      I have a ton of friends in the industry. Koderz and I both live in Raleigh NC and know quite a few people at Epic Games and RedStorm here. I also know people at basically every other well known studio (CCP/Bungie/Blizzard/Bohemia etc ) and also others near the industry like ILM/Autodesk and...
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      CraftAU shutting down.

      I probably have my account information somewhere, just didn't feel like looking for it right now. Thanks though. I understand development cycles of games all too well. You really don't ever want to build an entire game and then try to make up the performance and stability deficiencies late in...
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      CraftAU shutting down.

      I read like the first 10 posts when the thread derailed into the various problems.. DukeofRealms AndyP schema I'm not going to question why SM isn't being advertised, or anything like that. I'm going to ask a very simple question. Why are you finally focusing on stability and performance...