Recent content by chill0r

    1. chill0r

      Collision / "Stuck" detection

      Currently the detection for beeing stuck is really buggy. A few examples: On Singleplayer / Multiplayer - Hitting an asteroid (rock) with speeds >= 100km/h (and enough thrust of course) will push the asteroid away AND trigger the stuck detection Only on Multiplayer: - Two big ships crashing...