Or smaller planet facilities that can build small ships explicitly for that reason, and if we're grandfathering current systems press x to escape pod will get you off the planet without letting people make instant ships. (Cores have no weapons or systems)
I'm fine with smaller ships being easy...
You still build your ship, there's just an extra wait period while it's assembled.
For smaller ships it shouldn't be a problem, and though it is a problem for larger ships I think it should be anyway :P
I'd prefer it work that way, ship loss for late game / old servers is basically meaningless. At least this adds the threat that losing your fleet for an attack could leave you defenseless for a while. Rich players shouldn't be able to churn out massive fleets instantly just because they're...
That doesn't block damage in any special way presenting the same shield system we have now but with a lot of hidden door-type blocks to make the ship look like it has an extended shield. An actual extended shield could present high level ship strategy e.g. nullifying blast damage but allowing...
I know shields are and have almost always been a touchy subject so I ask for and appreciate your patience. I'm working under the assumption that we'll be moving towards ships only being edited via Shipyards in the future, and this suggestion would require that before being implemented in...
But have you tried setting it up and using it? Maybe it\'s just an admin account that can\'t be removed by admins in the server since admins can indeed remove one another.
This idea is pretty cool, after all in \'\'reality\'\' aren\'t most of these turrets just outputs connected to the parent-ship\'s systems? Balancing is a nightmare, especially when multiple ideas of balance exist, but (civil) arguments in the community are usually how such things evolve, so...
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