Recent content by blindmind

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      Nerf Pirates

      I don\'t think pirates should be buffed. Neither do I believe they should be nerfed. Instead, they should be modeled after a more dynamic and wider range of difficulty, based on the specs of the ships entering or about to enter a sector. The should be a bell curve for how often ships get...
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      [Weapon Idea] : Plasma Beam

      I, too, would really like to see a powerful and visually impressive beam weapon in this game. One of the issues that comes to mind is how linking multiple blocks might work, considering the visuals of such a device. Would it be possible to have a connect-the-dots type pattern form? Or should the...
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      New AI target and engage range is making small mass ships nearly unusable.

      Good ideas all around, good man. That in combination with my suggestions about the number of random hostiles in proportion with the mass / power of the controlled ship would be great. Essentially, bigger targets should attract more attention. Smaller targets should be less at risk, more often.
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      New AI target and engage range is making small mass ships nearly unusable.

      I think I see the issue you\'re talking about, and I think it has something to do with progression. When I first started, I decided it would be neat to begin with a scout / salvager rig; industrious, and compact. The pirates suggested that I rethink this and come again. So, back at homesector...