Recent content by beeez

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      Mining drones in 2019

      Thank you both! Good to know. I'll revisit mining drones after some more future updates. I haven't played since a bit before power 2.0 got out of dev, and iirc I had working miners back then. I figured maybe something had broken in the interim since it had been so long, but I'm glad to be able...
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      Mining drones in 2019

      ~~ intro ~~ Hi, just looking to revisit this in a new thread as I've looked at the last six months or so of forum activity and haven't seen it discussed much. Most of the posts on this topic are quite old now, and I had some specific questions about mining drones that might have different...
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      Prerelease v0.200.250

      You're wrong. I've played plenty of games before where things broke, or development was slow. That's pretty much every game ever, if you're given access to a game that's actively in development. I've never seen a prerelease game with such whiny, entitled players. If anybody thought that an...
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      Prerelease v0.200.250

      Probably started with getting shit on any time something changes or breaks. This is the saltiest player base i've ever seen.
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      Prerelease v0.200.250

      I'm playing the dev builds, same as anybody else. If i'm out of touch with the forum culture it's because the culture (just judging from these threads) is garbage. I come here specifically for updates on the new system, and there's enough trash to sift through that i have a hard time getting...
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      Prerelease v0.200.250

      First, relevant dev power discussion: I dunno if it's me being forgetful or what, but it seems like the last time i played, my test station had 100% stabilization. Now it has just over 25% stabilization without any real changes to the reactor or stabilizers. It seems like they scaled down the...
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      New Power and viable shapes

      You mean since each reactor has a limit to the number of chamber bonuses you receive, you bypass this by alternating reactors? That's an interesting feature of the new system that i hadn't thought about. Keep in mind it was a station, so mass (i.e. thrust) is not a limiting factor. Is...
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      New Power and viable shapes

      It'll also be an unwieldy shape. The new shield rules make it harder to protect ships with extreme dimensions effectively. You can't protect the whole thing without making one giant shield generator, which is going to eat a lot of your power. Or you can break it up into several smaller ones, but...
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      New Power and viable shapes

      If i want to put my reactor at one vertex and put stabilizers at the other end, yes, i could do this same shape with a much smaller stabilizer footprint. However, that makes my reactor much more vulnerable and my stabilizer bundle much less robust. Since there is bound to be a lot of empty space...
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      New Power and viable shapes

      Qweesdy i'm unable to tell from your wording whether you were placing stabilizers at x% efficiency or if you were adjusting reactor size until your stabilization was at x%. There is a huge difference. Reactor blocks give a certain amount of potential energy. You reach that potential at 100%...
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      New Power and viable shapes

      See NTIMESc's post. You probably don't need as much energy as you needed before to do the same stuff, and anyway, only one reactor is supported per entity. Having two 10M reactors is 10M energy regen, not 20M. Not sure if that impacts the stabilizer distance, but it might. It's not really a...
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      New Power and viable shapes

      I definitely wish there was more graduated scaling on stabilizer distance, maybe so smaller ships get more leeway before ramping up the requirements. I mostly build small craft and they're either coming out so tiny they don't need any stabilizers, or stabilizers are taking up a significant...
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      New Power DEV Thread

      I mean... different blocks have different armor values. Is that not the same thing?
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      Rails-Redefined and Reloaded

      Came here to make this exact suggestion, so i'm posting in this thread instead of starting a new one. Being able to move docked entities across entity boundaries would let me automate a lot of the steps in my shipyard making drones for a carrier. Using the shootout rail/return point thing...
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      New Power DEV Thread

      Hmm, so i need to figure out what i'm doing wrong. I'm still struggling with the power thing a bit. The station i'm working on is going to be much, much bigger if i keep adding to my reactor. As it is i'm throwing on more stabilizers at ~40% efficiency, so if the reactor keeps growing i may have...